skxv Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (4, 29, D:1) a frilled lizard corpse (skeletalised by now) (5, 2, D:1) 6 boomerangs (8, 8, D:1) a +0 dagger (13, 19, D:1) a hobgoblin corpse (skeletalised by now) (13, 21, D:1) 6 atropa-tipped darts (14, -6, D:1) a +0 ring mail (18, 19, D:1) a +0 chain mail (19, 6, D:1) 3 poisoned darts (19, 22, D:1) a +0 ring mail (20, 38, D:1) a +0 club (20, 44, D:1) a ball python corpse (skeletalised by now) (21, 12, D:1) a +0 dagger (24, 22, D:1) a bat skeleton (25, 4, D:1) a +1 dagger of protection (32, -2, D:1) a hobgoblin skeleton (33, -2, D:1) a +0 helmet of light (34, 10, D:1) a +0 robe (35, 6, D:1) a bat corpse (skeletalised by now) (37, 7, D:1) a bat skeleton (42, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (42, 31, D:1) a +0 club a stone (46, 21, D:1) a quokka corpse (skeletalised by now) (51, 8, D:1) a +0 dagger (53, -7, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (53, 4, D:1) a +0 short sword (63, 17, D:1) a +0 club 3 stones (63, 26, D:1) a +0 short sword Level 2 of the Dungeon (1, -6, D:2) a +0 club a +0 leather armour (1, -5, D:2) a +0 hand axe (6, -7, D:2) a +0 club a +0 leather armour (6, -3, D:2) a +0 club (8, 3, D:2) 2 darts of disjunction (14, -3, D:2) a +0 ring mail (19, -1, D:2) a jackal skeleton (19, 1, D:2) a +0 short sword (20, 0, D:2) a jackal skeleton (23, 16, D:2) a +0 dagger (23, 17, D:2) a +0 club (30, -6, D:2) a -2 sling (30, 3, D:2) a +0 mace (33, 10, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (1, -1, D:3) a potion of mutation (4, -1, D:3) the +5 hand axe of Larinkeaz {sunder, rN+ Str+3 Int+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (9, -3, D:3) a +0 quarterstaff (10, -8, D:3) 5 atropa-tipped darts