skxv Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -10, D:1) a +0 club a goblin skeleton (8, 18, D:1) a +0 dagger (9, -9, D:1) a +0 whip a gnoll skeleton (10, -11, D:1) a rat skeleton (10, -9, D:1) a frilled lizard skeleton (17, -10, D:1) 6 javelins (18, 15, D:1) a +0 whip a kobold corpse (skeletalised by now) (20, 7, D:1) a frilled lizard corpse (skeletalised by now) (20, 33, D:1) a +0 club (24, -4, D:1) 6 poisoned darts (25, -9, D:1) a bat skeleton (26, -12, D:1) a +0 dagger (40, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, 19, D:1) a bat corpse (skeletalised by now) (44, 4, D:1) a +0 club a goblin skeleton (44, 31, D:1) a hobgoblin corpse (skeletalised by now) (46, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (47, 27, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (51, -8, D:1) a +0 pair of gloves (63, -7, D:1) a +0 sling (64, -9, D:1) a +0 chain mail (64, 22, D:1) a +0 club 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 sling (13, 17, D:2) a +0 helmet (22, 11, D:2) a +0 whip (23, 1, D:2) a +0 ring mail (26, 4, D:2) the +3 sling of Maskeh {drain, ^Fragile rElec rCorr Dex+2} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further.