skxv Level 1 of the Dungeon (23, -28, D:1) a bat skeleton (26, -21, D:1) a +0 sling (39, -38, D:1) the inkwell talisman of Pantheism {Int+3 Stlth+} [inkwell talisman] Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (42, -44, D:1) a frilled lizard skeleton (42, -30, D:1) a bat skeleton (42, -27, D:1) a +0 hand axe (45, -26, D:1) a +0 club a kobold skeleton (45, -18, D:1) a +0 dagger a goblin skeleton (56, -57, D:1) a +0 club (63, -16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (3, 8, D:2) a +0 chain mail (8, -1, D:2) a parchment of Manifold Assault (8, 11, D:2) a rat skeleton (9, 12, D:2) a jackal skeleton (9, 20, D:2) a +0 mace (10, -17, D:2) the +1 ring mail of Musuad {Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (10, 10, D:2) a jackal skeleton (10, 12, D:2) a jackal skeleton (10, 42, D:2) a quokka corpse (skeletalised by now) (18, 20, D:2) a +0 hat of stealth (21, 25, D:2) a bat skeleton (21, 26, D:2) a hobgoblin skeleton (21, 29, D:2) a +0 sling (24, 26, D:2) a staff of cold (24, 33, D:2) a +2 pair of gloves (25, 27, D:2) a +0 whip (26, 26, D:2) a quill talisman (28, 24, D:2) a ball python skeleton (29, 25, D:2) a bat skeleton (31, 3, D:2) a +0 whip of venom (34, 14, D:2) a +0 leather armour (39, 1, D:2) an eel talisman (43, -2, D:2) a +0 leather armour (43, 28, D:2) a +0 club (43, 29, D:2) a +0 dagger (43, 30, D:2) a +0 dagger a +0 sling of draining a +0 club a goblin skeleton a goblin skeleton (45, -6, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (1, -1, D:3) a +0 hammer (2, 0, D:3) a +0 hammer (3, -1, D:3) a +0 hammer (4, -1, D:3) a +0 hammer (5, -2, D:3) a +0 hammer (7, -3, D:3) a +0 hammer (7, -2, D:3) a +0 hammer (7, -1, D:3) a +0 hammer (8, -3, D:3) a +0 hammer (8, -2, D:3) a +0 hammer (8, -1, D:3) a +0 hammer (9, -3, D:3) a +0 hammer (14, 21, D:3) a +0 robe (15, 21, D:3) a frilled lizard skeleton (16, 35, D:3) a quokka corpse (skeletalised by now) (17, 22, D:3) an adder skeleton (17, 39, D:3) a +0 robe (22, 14, D:3) a +0 falchion of holy wrath a +0 leather armour a +0 falchion a +0 leather armour a +0 club a +0 leather armour a +0 club a +0 whip an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton an adder skeleton (24, 41, D:3) a +0 chain mail (32, 4, D:3) a bat skeleton (32, 12, D:3) a bat skeleton (33, 12, D:3) a +0 club (38, 37, D:3) an adder corpse (47, 25, D:3) a +0 helmet (47, 29, D:3) a +0 club (48, 15, D:3) the +0 leather armour "Akkee" {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (50, 9, D:3) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (50, 13, D:3) a bat corpse (skeletalised by now) (50, 15, D:3) a +0 sling