skxv Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 3, D:1) a ball python corpse (skeletalised by now) (3, -24, D:1) a hobgoblin corpse (skeletalised by now) (5, -30, D:1) a +0 club (9, -34, D:1) a +0 chain mail (9, 16, D:1) a +0 whip (13, -23, D:1) a ball python corpse (skeletalised by now) (23, -38, D:1) a quokka corpse (skeletalised by now) (23, -14, D:1) a +0 pair of boots (26, 5, D:1) a quill talisman (27, 13, D:1) a ball python skeleton (29, -28, D:1) a hobgoblin skeleton (34, -21, D:1) a +0 war axe (38, -11, D:1) a rat skeleton (39, -28, D:1) a bat skeleton (40, -43, D:1) a +0 robe (42, 14, D:1) a hive talisman (49, -20, D:1) a +0 sling (52, -18, D:1) a rat skeleton Level 2 of the Dungeon [Shop] Diwnil's Armour Shoppe a +0 helmet (49 gold) a +0 plate armour (198 gold) a +2 buckler of protection (236 gold) a +0 robe (9 gold) a +1 robe of cold resistance (141 gold) a +0 leather armour (22 gold) a +0 chain mail (66 gold) the +2 leather armour of Objectivity {Will+ rCorr} (332 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. [Shop] Idotarhe's Antique Weapon Emporium a +2 spectral giant spiked club (555 gold) a +0 spear (90 gold) a +0 club (15 gold) a +1 morningstar of draining (534 gold) a +5 shortbow of freezing (972 gold) a +0 war axe (105 gold) a +0 spear (90 gold) a +0 short sword (90 gold) a +2 hand axe of venom (468 gold) a +0 club (15 gold) [Shop] Mauc's Antique Weapon Shoppe a +0 hand axe (87 gold) the +1 falchion of the Growing Sybil {flame, rN++} (809 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +0 short sword of speed (319 gold) a +0 sling (43 gold) a +0 long sword (101 gold) a +0 dagger (58 gold) a +0 trident (101 gold) a +0 spear (87 gold) [Shop] Idunk's Antique Armour Emporium a +0 chain mail (126 gold) a +0 leather armour (42 gold) a +0 helmet (94 gold) a +0 robe (18 gold) a +1 pair of boots (241 gold) a +0 chain mail (126 gold) a +0 robe (18 gold) [Shop] Raumal's Antique Weapon Shop a +0 long sword (91 gold) a +0 trident (91 gold) a +0 club (13 gold) a +0 dagger (52 gold) a +0 club (13 gold) the +8 broad axe "Elolef Joth" {chaos, Str+2} (1752 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the +1 hand axe "Lanua" {heavy, rElec rF++ rN+ Will-} (1089 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. the +0 great sword "Qihom" {vamp, rC+ Will+ Int+2} (1398 gold) rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +2 Maxwell's thermic engine {flame, freeze, rev} (1705 gold) It cannot be enchanted further. a +0 mace (78 gold) a +0 antimagic sling (169 gold) a +1 long sword of holy wrath (345 gold) (0, 0, D:2) a bat corpse (skeletalised by now) (3, -3, D:2) a rat corpse (skeletalised by now) (4, -2, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (11, 29, D:2) a bat corpse (skeletalised by now) (16, 15, D:2) a +0 dagger a goblin skeleton (17, 2, D:2) a +0 dagger a +0 sling (20, 13, D:2) the +10 hand axe "Pyziguc" {vamp, rPois rN+++ Int+2 Dex-3} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (32, 10, D:2) a hobgoblin skeleton (33, 19, D:2) a +0 club (34, -3, D:2) a bat skeleton (36, -7, D:2) a jackal skeleton a jackal skeleton (36, -3, D:2) a +0 club (38, -5, D:2) a jackal skeleton (38, 18, D:2) a +0 short sword (45, -11, D:2) the inkwell talisman "Johix" {Slay+5} [inkwell talisman] Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Level 3 of the Dungeon [Shop] Laicarr's Assorted Antiques 3 scrolls of noise (90 gold) an inkwell talisman (225 gold) a scroll of summoning (285 gold) a scroll of blinking (285 gold) a potion of enlightenment (150 gold) a +1 battleaxe of electrocution (960 gold) a potion of haste (300 gold) a scroll of teleportation (90 gold) a lightning rod (4/4) (1200 gold) a phantom mirror (1200 gold) a potion of resistance (300 gold) (1, 14, D:3) a +0 quarterstaff (2, 13, D:3) a +0 chain mail (4, 14, D:3) a +0 ring mail (6, 10, D:3) a +0 club a goblin corpse (17, -11, D:3) a +0 sling (18, 16, D:3) a +0 rapier (19, -11, D:3) a +0 scale mail (24, 12, D:3) a +0 whip a +0 ring mail (24, 13, D:3) a +0 short sword a +0 scale mail (24, 14, D:3) an amulet of faith