skxv Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, -3, D:1) a +0 hand axe (3, -2, D:1) a +0 chain mail (4, -16, D:1) a +0 short sword (25, -3, D:1) a frilled lizard corpse (skeletalised by now) (26, -2, D:1) a +0 dagger (29, -9, D:1) a +0 robe (38, -36, D:1) a +0 leather armour (38, -18, D:1) a +0 leather armour (40, -32, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (50, -33, D:1) a hobgoblin corpse (skeletalised by now) (54, -40, D:1) a staff of fire Level 2 of the Dungeon (0, 7, D:2) a +0 dagger (11, -25, D:2) a +0 whip 3 stones (11, -24, D:2) a +0 club 4 boomerangs a goblin skeleton (16, -3, D:2) a +0 club (18, -4, D:2) a +0 dagger (21, -20, D:2) a rat skeleton (23, 10, D:2) a +0 leather armour (29, 1, D:2) a +0 short sword 3 stones (30, -13, D:2) a bat skeleton (31, 0, D:2) a +0 whip 2 stones (32, -15, D:2) a +0 short sword a kobold skeleton (32, -8, D:2) a +0 sling (34, -13, D:2) 2 flux baubles (35, -21, D:2) the +1 plate armour of Death's Door {Rampage +Inv Int-5 Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (39, -22, D:2) a +0 rapier Level 3 of the Dungeon (4, 3, D:3) a +0 club (6, 28, D:3) a +0 whip a +0 scale mail a +0 club a +0 leather armour a +0 short sword an orc skeleton (7, 15, D:3) a +0 whip (8, 25, D:3) a quokka skeleton (13, 22, D:3) a +0 flail a +0 mace a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (17, 0, D:3) a +0 short sword (24, 27, D:3) a ball python corpse (skeletalised by now) (41, 19, D:3) a +0 club