Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 12790624263812684023 228046 skxv the Fencer (level 19, 0/179 (184) HPs) Began as a Formicid Alchemist on May 11, 2026. Was a High Priest of Okawaru. Slain by a dancing +0 halberd of distortion (6 damage) ... on level 1 of the Elven Halls. The game lasted 01:16:40 (52741 turns). skxv the Fencer (Formicid Alchemist) Turns: 52741, Time: 01:16:42 HP: 0/179 (184) AC: 28 Str: 21 XL: 19 Next: 66% MP: 31/32 EV: 11 Int: 16 God: Okawaru [*****.] Gold: 3352 SH: 20 Dex: 20 Spells: 22/36 levels left rFire . . . (100%) j - +9 scimitar (flame) rCold . . . (100%) d - +1 tower shield rNeg + . . (50%) H - melded +2 robe "Epnirry" {Fly Regen+} rPois ∞ (0%) c - +0 cloak {rPois} rElec + (33%) A - melded +0 pair of gloves rCorr + (50%) K - melded +1 pair of gloves of the Cobbler {rC+ rCorr} SInv + q - melded +2 pair of boots {Earth} Will ++... r - amulet of wildshape Stlth ++ I - ring of resist corrosion HPRegen 0.49/turn l - ring of flight MPRegen 0.23/turn e - granite talisman %: no passive effects @: statue-form, finesse-ful, flying, lightly drained, invisible, very slow A: powerful, torment resistance 1, boosted hp, slow, reduced EV, permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, strong-willed 1, sense surroundings 1, (electricity resistance) }: 2/15 runes: decaying, gossamer a: Dig (0%), Shaft Self (0%), Renounce Religion (0%), Heroism (0%), Finesse (1%), Duel (8%) You were on level 1 of the Elven Halls. You worshipped Okawaru. Okawaru was extremely pleased with you. You were a living statue of rough stone. You visited 6 branches of the dungeon, and saw 31 of its levels. You visited the Abyss 1 time. You also visited: Sewer. You collected 4332 gold pieces. You spent 980 gold pieces at shops. Inventory: Hand Weapons b - a +0 falchion f - a +2 short sword of draining g - a +1 falchion of draining j - a +9 scimitar of flaming (weapon) p - a +9 triple sword of holy wrath J - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (You took it off a tengu reaver on level 15 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. Missiles h - a throwing net m - 11 curare-tipped darts n - 3 atropa-tipped darts s - 36 poisoned darts v - 6 darts of disjunction (quivered) w - 16 javelins C - 16 boomerangs D - 3 silver javelins L - 2 datura-tipped darts Armour a - a +0 robe c - a +0 cloak of poison resistance (worn) d - a +1 tower shield (worn) i - a +0 pair of boots k - a +0 buckler o - +0 swamp dragon scales q - a +2 pair of boots of earth (melded) t - a +0 pair of boots of stealth u - a +1 chain mail of fire resistance x - a +0 scale mail of cold resistance y - the +1 leather armour of the Farrier {Slay+5} (You found it on level 5 of the Lair of Beasts) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. A - a +0 pair of gloves (melded) H - the +2 robe "Epnirry" (melded) {Fly Regen+} (You bought it in a shop on level 15 of the Dungeon) Fly: It grants you flight. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. K - the +1 pair of gloves of the Cobbler (melded) {rC+ rCorr} (You acquired it on level 3 of the Spider Nest) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. M - the +0 pair of gloves "Earthly Heaven" {rC+ rN+} (You found it on level 4 of the Spider Nest) rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. N - a +0 pair of gloves of fire Jewellery l - a ring of flight (worn) r - an amulet of wildshape (worn) z - a ring of poison resistance B - a ring of protection from fire E - a ring of protection from fire F - an amulet of faith I - a ring of resist corrosion (worn) Talismans e - a granite talisman (worn) G - a granite talisman Wands a - a wand of flame (84) c - a wand of warping (31) p - a wand of polymorph (14) d - a wand of digging (7) b - a wand of acid (18) f - a wand of mindburst (7) Scrolls t - 13 scrolls of teleportation p - 4 scrolls of poison g - 6 scrolls of fog b - 2 scrolls of blinking V - 8 scrolls of vulnerability r - 4 scrolls of revelation f - 7 scrolls of fear s - 5 scrolls of butterflies S - 3 scrolls of silence x - 7 scrolls of amnesia i - 11 scrolls of identify T - a scroll of torment I - a scroll of immolation a - a scroll of enchant armour Potions m - 4 potions of might e - 4 potions of enlightenment r - 4 potions of resistance o - 6 potions of moonshine M - 2 potions of mutation i - 2 potions of invisibility C - 2 potions of cancellation w - a potion of heal wounds b - 8 potions of brilliance A - 2 potions of attraction h - 10 potions of haste g - a potion of magic L - 5 potions of lignification c - a potion of curing a - 5 potions of ambrosia Miscellaneous g - a +0 tin of tremorstones (2/2) h - a +0 phial of floods Skills: - Level 10.4 Fighting + Level 20.6 Long Blades - Level 4.1 Armour - Level 7.4 Dodging - Level 2.4 Stealth - Level 13.5 Shields - Level 9.0 Spellcasting - Level 0.8 Conjurations - Level 6.0 Fire Magic - Level 15.0 Alchemy - Level 12.0 Invocations - Level 12.0(17.0) Shapeshifting You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ignite Poison Fire/Alch 40% N/A 4% 4 b - Mercury Arrow Conj/Alch 64% 2d9 1% 2 c - Olgreb's Toxic Radia Alch 53% N/A 1% 4 d - Sticky Flame Fire/Alch 40% 2d8 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 100% 1d4 1% 1 Mephitic Cloud Conj/Alch/Air 24% N/A 11% 3 Fulminant Prism Conj/Alch 16% 3d10 12% 4 Petrify Alch/Erth 15% N/A 14% 4 Kiss of Death Conj/Necr 32% 2d7 26% 1 Volatile Blastmotes Fire/Tloc 32% 2d12 26% 3 Apportation Tloc 14% N/A 30% 1 Slow Hex 28% N/A 30% 1 Construct Spike Launche Frge 14% 2d3 41% 2 Ensorcelled Hibernation Hex/Ice 14% N/A 41% 2 Grave Claw Necr 14% 2d8 41% 2 Jinxbite Hex 14% 2d2 41% 2 Lesser Beckoning Tloc 14% N/A 41% 2 Sublimation of Blood Necr 7% N/A 41% 2 Hailstorm Conj/Ice 8% 3d5 58% 3 Stone Arrow Conj/Erth 16% 3d8 58% 3 Frozen Ramparts Ice 14% 1d3 65% 3 Fugue of the Fallen Necr 7% N/A 65% 3 Gloom Hex/Necr 14% N/A 65% 3 Passwall Erth 7% N/A 65% 3 Sigil of Binding Hex 7% N/A 65% 3 Teleport Other Tloc 7% N/A 65% 3 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 94% 4 Rending Blade Conj/Frge 8% 2d(6+1*) 94% 4 Anguish Hex/Necr 3% N/A 96% 4 Passage of Golubria Tloc 7% N/A 96% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 100% 5 Curse of Agony Necr 7% N/A 100% 5 Lee's Rapid Deconstruct Erth 3% 3d5* 100% 5 Plasma Beam Fire/Air 8% 2x1d18 100% 6 Diamond Sawblades Frge 3% 4d4 100% 7 Summon Small Mammal Summ Unusable N/A N/A 1 Maxwell's Portable Pile Tloc Unusable (3-9)d3 N/A 3 Eringya's Surprising Cr Summ Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (1/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) The Realm of Zot is guarded by orbs of winter. Altars: Dithmenos Fedhas Okawaru Qazlal Sif Muna Xom Beogh Shops: D:4 ? D:15 [ Orc:1 :*: Orc:2 (?*( Annotations: D:8 3 transporters Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. Your body armour, gloves and boots are melded. You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You are strong-willed. (Will+) You passively map the area around you. (You are resistant to electric shocks. (rElec)) Message History The redback bites you but does no damage. x2 The deep elf pyromancer gestures at you while chanting. The pyre arrow misses you. The pyre arrow hits the redback but does no damage. The redback is covered in liquid fire! The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * You block the dancing +0 halberd of distortion's attack. The redback bites you. * * * LOW HITPOINT WARNING * * * The redback bites you but does no damage. You block the fire elemental's attack. Read: 8 scrolls of fear Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: a redback (covered in liquid flames, chance to affect: 97%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The dancing +0 halberd of distortion is unaffected. The fire elemental is unaffected. The deep elf pyromancer looks frightened! The redback looks frightened! The redback looks frightened! x2 The redback burns! x2 The dancing +0 halberd of distortion hits you but does no damage. Space warps horribly around you! * * * LOW HITPOINT WARNING * * * The redback shakes off the sticky flame as it moves. The dancing +0 halberd of distortion hits you from afar. * * * LOW HITPOINT WARNING * * * You block the fire elemental's attack. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! The fire elemental misses you. You block the dancing +0 halberd of distortion's attack. Press: ? - help, Dir - look around, f - activate Confirm quaff: a redback (severely wounded, fleeing, will become unable to see you) You fade into invisibility! The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! The dancing +0 halberd of distortion hits you from afar. You die... * , , ...#...$# .. ** *** , ,.......# ...> , , *, , #☼#.##.#####.# #.#..).......# * ***,, #.°°......s..# , ,{##....#.°#.##. * , * ,#..