Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 12903352222235288399 92 skxv the Apothecary (level 4, -2/30 HPs) Began as a Formicid Alchemist on May 12, 2026. Slain by an ice beast (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:14 (2220 turns). skxv the Apothecary (Formicid Alchemist) Turns: 2220, Time: 00:03:14 Health: -2/30 AC: 2 Str: 12 XL: 4 Next: 90% Magic: 14/17 EV: 11 Int: 15 God: Gold: 110 SH: 0 Dex: 16 Spells: 2/9 levels left rFire . . . (100%) c - +4 flail of Drought {drain, rElec rN++} rCold . . . (100%) (no offhand) rNeg + + . (20%) a - +0 robe rPois . (100%) (no cloak) rElec + (33%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - the +4 flail of Drought (weapon) {drain, rElec rN++} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery d - a ring of magical power (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 3 scrolls of fear {unknown} e - 3 scrolls of identify {unknown} h - 2 scrolls of blinking {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of enchant armour {unknown} q - a scroll of summoning {unknown} Potions g - a potion of magic f - a potion of might {unknown} j - 3 potions of curing {unknown} l - a potion of brilliance {unknown} n - 2 potions of attraction {unknown} o - a potion of invisibility {unknown} p - a potion of berserk rage {unknown} Skills: - Level 2.2 Dodging - Level 3.1 Stealth + Level 3.2 Spellcasting - Level 1.4 Conjurations + Level 5.1 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 40% 1d2 7% 1 b - Mercury Arrow Conj/Alch 24% 2d7 8% 2 c - Olgreb's Toxic Radia Alch 17% N/A 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 21% 1 Call Imp Summ 4% N/A 30% 2 Scorch Fire 4% 2d5 30% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Call Canine Familiar Summ 2% N/A 52% 3 Gloom Hex/Necr 4% N/A 52% 3 Tukima's Dance Hex 2% N/A 52% 3 Vampiric Draining Necr 2% 2d6 52% 3 Ignite Poison Fire/Alch 10% N/A 56% 4 Sticky Flame Fire/Alch 10% 2d5 56% 4 Eringya's Surprising Cr Summ 2% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The rat is severely wounded. You kill the rat! You see here a rat corpse. Found a stone staircase leading up. There is a stone staircase leading up here. Found a stone staircase leading down. You encounter an ice beast. There is a stone staircase leading up here. Okay, then. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (chance to weaken: 88%) The glob of mercury hits the ice beast. The ice beast looks weaker. The ice beast is lightly wounded. You hit the ice beast. The ice beast is moderately wounded. The ice beast barely misses you. The ice beast hits you but does no damage. You sock the ice beast! The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you. Casting: Mercury Arrow (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, weak, chance to weaken: 88%) The glob of mercury hits the ice beast but does no damage. The ice beast looks even weaker. The ice beast is heavily wounded. The ice beast barely misses you. You closely miss the ice beast. The ice beast is heavily wounded. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! The ice beast hits you. The ice beast freezes you! You die... #.....#......# .. ### #............##### ..#..###.# #................# .........# #....##.##..#....# ....##...# #.#.........#....# ..........# ####...........###.........#### .>............................ #..........##Y####......)..... #..........#.@........#....... ...........#..........##...... ..####.....#...........†...... .......................... .##...##.................. #... #.......#.......... . #.......#....#...## #.......#.......... #.......##......... You could see an ice beast (weak). Vanquished Creatures 4 gnolls 2 adders 2 dart slugs 2 ribbon worms (D:2) 5 endoplasms 2 hobgoblins (D:2) A quokka (D:1) 5 ball pythons 4 bats 4 frilled lizards 3 goblins 2 kobolds (D:1) 6 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | skxv the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 110 | D:1 | Reached skill level 1 in Conjurations 110 | D:1 | Reached XP level 2. HP: 6/19 MP: 0/5 114 | D:1 | Learned a level 2 spell: Mercury Arrow 783 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1228 | D:2 | Identified the +4 flail of Drought {drain, rElec rN++} 1648 | D:2 | Reached XP level 4. HP: 25/30 MP: 2/8 1653 | D:2 | Learned a level 4 spell: Olgreb's Toxic Radiance 2065 | D:3 | Reached skill level 5 in Alchemy 2200 | D:3 | Encountered an ice beast 2220 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_corners, minmay_strange_pillars D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_b, glass_columns_b, item_on_display_a_b, due_unseen_surprise, item_on_display_a_b, item_on_display_a_b D:3: layout_basic, chequers_decorated_corner, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.2 Conjurations | 1 | 1.4 Stealth | 3 | 3.1 Spellcasting | 3 | 3.2 Alchemy | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 18 | 11 || 29 Melee: Unarmed | 7 | || 7 Short sword | 1 | || 1 Flail | 10 | 11 || 21 Cast: Poisonous Vapours | 49 | 10 || 59 Mercury Arrow | | 2 || 2 Olgreb's Toxic Ra | | 1 || 1 Ability: Dig | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 21 | 8 || 29 Dodge: Dodged | 19 | 11 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2228 | 2181 | 47 | 50 | 1708 | 3 | 742.7 | Dungeon | 2228 | 2181 | 47 | 50 | 1708 | 3 | 742.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1188 daAuts D:2: 718 daAuts D:3: 321 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+