Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 16868625745261577986 78 smg8005 the Conjurer (level 3, -1/26 HPs) Began as a Demigod Conjurer on May 20, 2025. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1755 turns). smg8005 the Conjurer (Demigod Conjurer) Turns: 1755, Time: 00:02:12 Health: -1/26 AC: 4 Str: 8 XL: 3 Next: 94% Magic: 0/10 EV: 11 Int: 24 God: Gold: 6 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . h - +1 dagger (holy) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . g - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons d - a +0 dagger h - a +1 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) e - a +0 kite shield g - a +2 hat (worn) Jewellery j - a +6 ring of dexterity k - a +5 ring of evasion Scrolls c - a scroll of acquirement {unknown} f - 2 scrolls of identify {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic l - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.2 Spellcasting + Level 4.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Tukima's Dance Hex 3% N/A 32% 3 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Passage of Golubria Tloc 3% N/A 71% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence hits you with a +0 mace! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 scale mail of cold resistance (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 scale mail of cold resistance (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 scale mail of cold resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 scale mail of cold resistance (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" ####### ......... #.# .........# #.# .........# #.# .........# #.# .........# #.########## .........# #.#........# .........#########.#........# .......)........@@B.........+ ##...####......###.#........# ##...####..)...+ #............. ...............# #............. ########.......# #..#.....##... ######.#.......# #..#.....# ... ...).#.........#.#..#.....# .. .....#.#.......#.#..#.....# .......#.#######.#..# You could see Terence and a giant cockroach. Vanquished Creatures Jessica (D:2) 2 adders (D:2) A dart slug (D:1) An endoplasm (D:2) 2 giant cockroaches (D:1) 6 jackals 3 quokkas 2 ball pythons (D:1) 4 bats 4 frilled lizards 4 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds 3 rats (D:2) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8005 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 486 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 1291 | D:2 | Noticed Jessica 1377 | D:2 | Killed Jessica 1378 | D:2 | Reached skill level 4 in Conjurations 1378 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/10 1737 | D:2 | Noticed Terence 1755 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring D:2: layout_basic, kennysheep_jessica_study, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 3 | 3.2 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 89 Armour: Robe || 21 Dodge: Dodged || 24