Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 16530017773997767573 240 smg8006 the Magician (level 6, -1/40 HPs) Began as a Djinni Conjurer on Nov 25, 2024. Shot with an arrow by a centaur (4 damage) ... on level 5 of the Dungeon. The game lasted 00:04:29 (3991 turns). smg8006 the Magician (Djinni Conjurer) Turns: 3991, Time: 00:04:29 Health: -1/40 AC: 4 Str: 6 XL: 6 Next: 30% Gold: 253 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . f - +1 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 253 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +1 pair of gloves (worn) Jewellery q - a ring of fire Scrolls b - 4 scrolls of poison {unknown} g - a scroll of butterflies {unknown} i - 5 scrolls of identify {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of noise {unknown} o - a scroll of teleportation {unknown} p - a scroll of fear {unknown} Potions c - a potion of haste {unknown} e - a potion of invisibility {unknown} h - a potion of might {unknown} j - 3 potions of curing {unknown} l - 2 potions of heal wounds {unknown} n - 2 potions of brilliance {unknown} Skills: + Level 4.2 Dodging - Level 1.5 Stealth * Level 4.9 Spellcasting * Level 4.9 Conjurations * Level 4.9 Hexes * Level 4.9 Summonings * Level 4.9 Necromancy * Level 4.9 Translocations * Level 4.9 Forgecraft * Level 4.9 Fire Magic * Level 4.9 Ice Magic * Level 4.9 Air Magic * Level 4.9 Earth Magic * Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Apportation Tloc 54% N/A 1% 1 f - Call Imp Summ 54% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - scorpion, p - sky beast Aim: a scorpion (100% to hit) The magic dart hits the scorpion but does no damage. * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the sky beast! The sky beast is almost dead. You hear a bark! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the scorpion. The scorpion is lightly wounded. The scorpion is knocked back by the mystic blast. The scorpion slams into the crystal wall. The scorpion is lightly wounded. The mystic blast hits the sky beast! You kill the sky beast! * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 4! You have reached level 6! You fly upwards. There is a stone staircase leading down here. Your magical contamination has completely faded away. There is a stone staircase leading down here. Items here: ))) [[. You fly downwards. Found an ivory ring. There is a stone staircase leading up here. Found 5 stones. A centaur comes into view. You see here a ring of fire. q - a ring of fire The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... .... ..c ... .. .. ##.# .## ##..##..# #...#..# . #(.##..# .. ##.#@..# #.###....### #........# #.##....## #<...# ##....# ##..## #.## ### You could see a centaur. Vanquished Creatures A sky beast (D:5) A hound (D:4) 5 adders (D:2) 4 dart slugs 4 orcs 4 ball pythons 3 endoplasms 2 giant cockroaches (D:2) 3 goblins 5 hobgoblins 10 jackals 3 quokkas 6 bats 3 frilled lizards 5 kobolds A rat (D:1) 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 4/21 MP: 0/0 911 | D:2 | You are sucked into a shaft and drop 2 floors! 920 | D:4 | Reached XP level 3. HP: 12/25 MP: 0/0 920 | D:4 | Learned a level 1 spell: Apportation 1985 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 2346 | D:2 | Reached XP level 5. HP: 34/35 MP: 0/0 2346 | D:2 | Learned a level 2 spell: Call Imp 3947 | D:5 | Entered Level 5 of the Dungeon 3947 | D:5 | Noticed a sky beast 3954 | D:5 | Killed a sky beast 3955 | D:5 | Reached XP level 6. HP: 7/40 MP: 0/0 3991 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_corner, aquarium_window_corridor_3, aquarium_window_1, aquarium_view_2c, aquarium_balcony_5b D:2: layout_loops_ring D:3: layout_basic D:4: layout_layer_cave, nicolae_zig_zag_zippers D:5: layout_cave_pools, minmay_temple_entry_sparse_star, uniq_menkaure Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Cast: Magic Dart | 76 | 80 || 156 Apportation | 1 | || 1 Fulminant Prism | | 2 || 2 Iskenderun's Myst | | 1 || 1 Call Imp | | 1 || 1 Armour: Robe | 11 | 15 || 26 Dodge: Dodged | 12 | 7 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3990 | 3863 | 127 | 0 | 3472 | 5 | 798.0 | Dungeon | 3990 | 3863 | 127 | 0 | 3472 | 5 | 798.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1388 daAuts D:3: 911 daAuts D:1: 844 daAuts D:2: 830 daAuts D:5: 15 daAuts