Seeded DCSS version 0.34-a0-99-g3711a3bbcc (webtiles) character file. Game seed: 10704288512491743951 (custom seed) 155 smg8006 the Magician (level 5, -11/35 HPs) Began as a Djinni Conjurer on June 2, 2025. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 4 of the Dungeon. The game lasted 00:02:31 (2132 turns). smg8006 the Magician (Djinni Conjurer) Turns: 2132, Time: 00:02:31 Health: -11/35 AC: 4 Str: 6 XL: 5 Next: 63% Gold: 107 EV: 11 Int: 26 God: SH: 0 Dex: 11 rFire + + . m - +8 sling of the Hidden Vale {speed, Stlth+} rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . e - +1 pair of gloves of Kikubaaqudgha's Regard {Int+4} SInv . (no amulet) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn %: infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons m - the +8 sling of the Hidden Vale (weapon) {speed, Stlth+} (You found it on level 3 of the Dungeon) Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) e - the +1 pair of gloves of Kikubaaqudgha's Regard (worn) {Int+4} (You acquired it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). Scrolls b - 2 scrolls of identify {unknown} d - 3 scrolls of teleportation {unknown} g - 3 scrolls of fog {unknown} k - a scroll of revelation {unknown} Potions c - a potion of cancellation {unknown} f - 3 potions of curing {unknown} h - a potion of moonshine {unknown} i - a potion of magic {unknown} j - a potion of lignification {unknown} l - a potion of mutation {unknown} Skills: + Level 2.4 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Forgecraft * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 10% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Grave Claw Necr 64% 2d11 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Okawaru Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a stone staircase leading down. No target in view! Found a stone staircase leading up. You reach down and open the door. An orc priest and an orc wizard come into view. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the orc priest! The orc priest shouts! The orc priest is almost dead. You hear a shout! An adder comes into view. The orc priest looks satisfied for a moment. An orc comes into view. It is wielding a +0 war axe. You hear a shout! The adder hisses angrily. You shoot a sling bullet. The orc shouts! The orc wizard shouts! The sling bullet hits the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You shoot a sling bullet. The sling bullet hits the orc wizard. The orc wizard is heavily wounded. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. You shoot a sling bullet. The sling bullet hits the orc wizard. The orc wizard is moderately wounded. An orc priest comes into view. It is wielding a +0 hand axe. An orc priest comes into view. It is wielding a +0 whip. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) There is a stone staircase leading up here. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.....#.# .# #..<#.###########.# #..........)......# #.....##..........# ########..........# +.............>...# ######............# #............## #..........@..# ###........o..# #######'#oS.# #.#..o# #+#.o... .....o/. ........ ........ ....#+# You could see 3 orc priests, an orc wizard, an adder and an orc. Vanquished Creatures 4 gnolls (D:3) 9 adders 3 endoplasms A giant cockroach (D:1) 4 hobgoblins 6 orcs (D:3) A quokka (D:1) 4 ball pythons (D:3) 3 bats 2 frilled lizards (D:2) A goblin (D:4) 6 kobolds 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8006 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8006 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 326 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 666 | D:2 | Identified a scroll of acquirement 666 | D:2 | Acquired the +1 pair of gloves of Kikubaaqudgha's Regard | {Int+4} 728 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 728 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1355 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1653 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1653 | D:3 | Learned a level 2 spell: Grave Claw 1673 | D:3 | Found an iron altar of Okawaru. 1941 | D:3 | Identified the +8 sling of the Hidden Vale {speed, Stlth+} 1993 | D:3 | Reached skill level 5 in Spellcasting 1993 | D:3 | Reached skill level 5 in Conjurations 1993 | D:3 | Reached skill level 5 in Hexes 1993 | D:3 | Reached skill level 5 in Summonings 1993 | D:3 | Reached skill level 5 in Necromancy 1993 | D:3 | Reached skill level 5 in Translocations 1993 | D:3 | Reached skill level 5 in Forgecraft 1993 | D:3 | Reached skill level 5 in Fire Magic 1993 | D:3 | Reached skill level 5 in Ice Magic 1993 | D:3 | Reached skill level 5 in Air Magic 1993 | D:3 | Reached skill level 5 in Earth Magic 1993 | D:3 | Reached skill level 5 in Alchemy 2132 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_cross D:2: layout_basic D:3: corexii_shack_village, layout_basic, okawaru_metal_pillars_3 D:4: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | | 13 || 13 Cast: Magic Dart | 44 | 46 || 90 Searing Ray | | 2 || 2 Use: Scroll | 1 | || 1 Armour: Robe | | 7 || 7 Dodge: Dodged | 2 | 10 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2128 | 2064 | 64 | 0 | 1845 | 4 | 532.0 | Dungeon | 2128 | 2064 | 64 | 0 | 1845 | 4 | 532.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 873 daAuts D:1: 665 daAuts D:2: 546 daAuts D:4: 43 daAuts