Dungeon Crawl Stone Soup version 0.34-a0-720-g7fb7e31020 (webtiles) character file. Game seed: 3131264953427804616 17 smg8007 the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Aug 30, 2025. Slain by a gnoll ... wielding a +0 whip (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (351 turns). smg8007 the Magician (Djinni Conjurer) Turns: 351, Time: 00:00:33 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 80% Gold: 20 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - +2 dagger (protect) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons b - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} j - a scroll of poison {unknown} Potions d - a potion of haste {unknown} f - 2 potions of moonshine {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 short sword. j - a scroll labelled LISEICARYC A frilled lizard comes into view. A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! You die... ...............##.. ....>....#.##.###.. ..............:.>.. #####.........#.....).. ##..........#.##.....#.. ........##....##..#####. .......##..##.##.##...#' .......#.........#.....# .......@.#.†.....#.....# #.....j###.......#.....# ....... #.......##...#' ....... #........#####. ....... ########....... #.....# ####.... ##...# #..|. #### #.... #.... You could see a gnoll. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 118 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 351 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 43 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 350 | 350 | 0 | 0 | 276 | 1 | 350.0 | Dungeon | 350 | 350 | 0 | 0 | 276 | 1 | 350.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 350 daAuts