Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 214616871004098187 2 smg8007 the Magician (level 1, -2/15 HPs) Began as a Djinni Conjurer on Oct 17, 2025. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (54 turns). smg8007 the Magician (Djinni Conjurer) Turns: 54, Time: 00:00:20 Health: -2/15 AC: 2 Str: 6 XL: 1 Next: 33% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions c - 2 potions of enlightenment {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. A hobgoblin comes into view. A hobgoblin is nearby! The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! You hear a shout! The magic dart hits the hobgoblin but does no damage. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. A hobgoblin is nearby! The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #...##.....#..# #...߆.....##†## #..............# ##...........#.# ##........###.# ###.....## #.# ##...## #.######. ##.######.g...... #.......@######. ########.# #.# #.# #.# #.. ##. . You could see a hobgoblin. Vanquished Creatures A goblin (D:1) 2 rats (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 54 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_loops_ring, serial_forest, infiniplex_forest_lined_1, infiniplex_forest_straight_2, infiniplex_forest_pool, infiniplex_forest_fountain, infiniplex_forest_end_2, infiniplex_forest_lined_3_way Action || total ---------------------------++------- Cast: Magic Dart || 15 Armour: Robe || 3 Dodge: Dodged || 1