Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 16633909292674811723 484 smg8007 the Magician (level 6, -6/45 HPs) Began as a Demigod Conjurer on Dec 7, 2025. Mangled by Duvessa ... wielding a +0 short sword of speed (9 damage) ... on level 5 of the Dungeon. The game lasted 00:07:59 (4531 turns). smg8007 the Magician (Demigod Conjurer) Turns: 4531, Time: 00:07:59 Health: -6/45 AC: 10 Str: 14 XL: 6 Next: 57% Magic: 4/17 EV: 9 Int: 28 God: Gold: 192 SH: 0 Dex: 12 Spells: 13/16 levels left rFire . . . (100%) o - +1 falchion of the Undead {freeze, ^Drain rC+ Will++ rCorr} rCold + . . (50%) d - orb {Stardust} rNeg + . . (50%) l - +4 ring mail "Mastukol" {rN+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) c - +0 pair of gloves SInv . (no boots) Will ++... e - amulet of alchemy Stlth + g - +6 ring of strength HPRegen 0.27/turn (no ring) MPRegen 0.15/turn %: no passive effects @: on stardust cooldown, studying Unarmed Combat A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 192 gold pieces. Inventory: Hand Weapons b - a +0 dagger o - the +1 falchion of the Undead (weapon) {freeze, ^Drain rC+ Will++ rCorr} (You found it on level 4 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Missiles j - 2 javelins k - a throwing net n - 3 boomerangs Armour a - a +0 robe c - a +0 pair of gloves (worn) d - an orb of stardust (worn) i - a +0 buckler l - the +4 ring mail "Mastukol" (worn) {rN+} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. It cannot be enchanted further. m - an orb of mayhem Jewellery e - an amulet of alchemy (worn) g - a +6 ring of strength (worn) Talismans f - the quill talisman "Irievi" {Harm Stlth+} (You found it on level 2 of the Dungeon) [quill talisman] Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. h - an inkwell talisman Scrolls c - a scroll of silence {unknown} e - 4 scrolls of butterflies {unknown} h - a scroll of revelation {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of blinking {unknown} m - a scroll of identify {unknown} u - 2 scrolls of poison {unknown} v - a scroll of teleportation {unknown} y - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 2 potions of attraction {unknown} j - 2 potions of enlightenment {unknown} n - 2 potions of curing {unknown} o - 2 potions of might {unknown} p - a potion of heal wounds {unknown} q - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 5.6 Spellcasting + Level 4.7 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 21% 2 Frozen Ramparts Ice 14% 1d3 36% 3 Launch Clockwork Bee Frge 7% N/A 36% 3 Summon Ice Beast Ice/Summ 7% N/A 36% 3 Vampiric Draining Necr 7% 2d6 36% 3 Fulminant Prism Conj/Alch 15% 3d10 43% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 43% 4 Vhi's Electric Charge Tloc/Air 14% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Annotations: D:5 Duvessa Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You focus your ray upon Duvessa. The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) The searing ray hits Duvessa! Duvessa is lightly wounded. Duvessa misses you. Duvessa barely misses you. Duvessa closely misses you. The searing ray hits Duvessa! Duvessa is moderately wounded. Duvessa barely misses you. Duvessa hits you but does no damage. The searing ray hits Duvessa but does no damage. Duvessa is moderately wounded. You finish channelling your searing ray. Duvessa hits you with a +0 short sword of speed. Duvessa hits you with a +0 short sword of speed! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword of speed, wearing a +0 ring mail and wearing a +4 ring of slaying (moderately wounded, berserk, 86% to hit) You focus your ray upon Duvessa. The searing ray hits Duvessa. Duvessa is moderately wounded. (Press . to maintain the ray.) Duvessa hits you with a +0 short sword of speed. x2 Duvessa completely misses you. The searing ray hits Duvessa! Duvessa is heavily wounded. Duvessa barely misses you. Duvessa hits you with a +0 short sword of speed. The searing ray hits Duvessa. Duvessa is severely wounded. Duvessa hits you with a +0 short sword of speed. Duvessa hits you with a +0 short sword of speed! * * * LOW HITPOINT WARNING * * * The searing ray hits Duvessa. Duvessa is severely wounded. You finish channelling your searing ray. Duvessa hits you with a +0 short sword of speed. * * * LOW HITPOINT WARNING * * * Duvessa hits you with a +0 short sword of speed! You die... ..##.#....##.# #....#....... .....##....# ..#............. ............# ##.#...........## .......#....# #..............## .......#.e)... #.............## ......#.....#######.............. .............##..###............. ..... ........e..#...###........ ....#.###@.......#......#. . # #....##..#...##.## ##...##....###### #...........# #...........# ##..##...#### ####....# ##•..# ##### You could see Duvessa (berserk). Vanquished Creatures A scorpion (D:4) Dowan (D:5) A howler monkey (D:4) 2 hounds (D:4) A jelly (D:5) 2 iguanas Terence (D:2) An orc wizard (D:4) 5 adders 6 ufetubi 2 dart slugs A ribbon worm (D:2) 12 orcs 5 hobgoblins 3 quokkas 4 ball pythons 6 bats 6 endoplasms 3 frilled lizards 10 goblins 6 kobolds 7 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 83 | D:1 | Reached skill level 2 in Spellcasting 474 | D:1 | Reached XP level 2. HP: 20/20 MP: 6/8 928 | D:2 | Learned a level 2 spell: Searing Ray 994 | D:2 | Reached skill level 3 in Spellcasting 1010 | D:2 | Reached XP level 3. HP: 13/26 MP: 0/10 1155 | D:2 | Identified the quill talisman "Irievi" {Harm Stlth+} 1476 | D:2 | Encountered Terence 1523 | D:2 | Killed Terence 1862 | D:3 | Reached XP level 4. HP: 33/33 MP: 7/12 1944 | D:3 | Reached skill level 4 in Spellcasting 2449 | D:3 | Identified the +4 ring mail "Mastukol" {rN+} 2750 | D:4 | HP: 1/33 [iguana (8)] 2752 | D:4 | Reached XP level 5. HP: 2/38 MP: 8/14 3189 | D:4 | Reached skill level 5 in Spellcasting 3454 | D:4 | Reached XP level 6. HP: 45/45 MP: 12/17 3560 | D:4 | Identified the +1 falchion of the Undead {freeze, ^Drain | rC+ Will++ rCorr} 4191 | D:5 | Entered Level 5 of the Dungeon 4514 | D:5 | Encountered Dowan 4517 | D:5 | Encountered Duvessa 4520 | D:5 | Killed Dowan 4531 | D:5 | Mangled by Duvessa Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_corners D:2: layout_loops_ring, minmay_indecisive_spiral, uniq_terence D:3: layout_basic, nicolae_sif_muna_condensation, nicolae_qazlal_scattered_showers D:4: layout_basic, nzn_hepliaklqana_mist_gate, nicolae_ru_great_annihilating_truth D:5: layout_cave_pools, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 4 5 | 5.6 Conjurations | 4 | 4.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 31 | 97 || 128 Melee: Dagger | 31 | 97 || 128 Cast: Magic Dart | 45 | 83 || 128 Searing Ray | 2 | 4 || 6 Stab: Sleeping | 3 | 2 || 5 Armour: Robe | 10 | 8 || 18 Ring mail | | 83 || 83 Dodge: Dodged | 29 | 58 || 87 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4528 | 4297 | 231 | 15 | 3481 | 5 | 905.6 | Dungeon | 4528 | 4297 | 231 | 15 | 3481 | 5 | 905.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1609 daAuts D:1: 921 daAuts D:2: 865 daAuts D:3: 792 daAuts D:5: 339 daAuts