Dungeon Crawl Stone Soup version 0.35-a0-24-g264ef1ee83 (webtiles) character file. Game seed: 14713606622098806264 228 smg8007 the Magician (level 6, -4/40 HPs) Began as a Djinni Conjurer on Jan 29, 2026. Slain by an orc ... wielding a +0 hand axe (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (1705 turns). smg8007 the Magician (Djinni Conjurer) Turns: 1705, Time: 00:01:48 Health: -4/40 AC: 2 Str: 6 XL: 6 Next: 23% Gold: 125 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) d - staff of cold rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons e - a +1 dagger of speed Missiles b - a throwing net Armour a - a +0 robe (worn) Magical Staves d - a staff of cold (weapon) Jewellery c - an amulet of chemistry Scrolls c - a scroll of butterflies {unknown} d - 2 scrolls of identify {unknown} e - a scroll of silence {unknown} h - 2 scrolls of amnesia {unknown} l - a scroll of brand weapon {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of fear {unknown} Potions f - a potion of might {unknown} j - a potion of moonshine {unknown} k - 2 potions of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.5 Spellcasting + Level 5.5 Conjurations - Level 5.5 Hexes - Level 5.5 Summonings - Level 5.5 Necromancy - Level 5.5 Translocations - Level 5.5 Forgecraft - Level 5.5 Fire Magic - Level 5.5 Ice Magic - Level 5.5 Air Magic - Level 5.5 Earth Magic - Level 5.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 10% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Grave Claw Necr 60% 2d11 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (chance to affect: 68%) The goblin struggles to resist. You stop channelling your searing ray. Your magical contamination has completely faded away. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (chance to affect: 68%) The goblin struggles to resist. The goblin misses you. You encounter a kobold. It is wielding a +0 dagger. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. You encounter an orc. It is wielding a +0 short sword. The orc attacks as it pursues you! The orc hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the goblin. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc. The searing ray hits the goblin. You kill the goblin! The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray hits the orc. You kill the orc! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. You die... #.#.#.#.#.#.#.#.#...# ..................# #.#.#.#.#.#.#o## ......†.....)..# #.#†#†#.#.#.#o## ...............# #.#.#.#.#.#.#.## # .#.###....#.#K######...# ...# ####...)o$o@....# ..## #########..### ..# .## #.# ## #.#### .....#######. #.##......... #....###..... ####.## .... You could see an orc wizard, an orc and a kobold. Vanquished Creatures Sigmund (D:3) A bombardier beetle (D:3) An adder (D:2) An orc (D:3) A ribbon worm (D:2) 4 endoplasms 3 hobgoblins 2 quokkas 5 ball pythons 2 bats A frilled lizard (D:3) 2 goblins 3 kobolds (D:1) 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 480 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 699 | D:1 | Found a faded altar of an unknown god. 1041 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 1041 | D:2 | Learned a level 1 spell: Soul Splinter 1646 | D:3 | Reached XP level 4. HP: 27/31 MP: 0/0 1681 | D:3 | Encountered Sigmund 1693 | D:3 | Killed Sigmund 1694 | D:3 | Reached skill level 5 in Spellcasting 1694 | D:3 | Reached skill level 5 in Conjurations 1694 | D:3 | Reached skill level 5 in Hexes 1694 | D:3 | Reached skill level 5 in Summonings 1694 | D:3 | Reached skill level 5 in Necromancy 1694 | D:3 | Reached skill level 5 in Translocations 1694 | D:3 | Reached skill level 5 in Forgecraft 1694 | D:3 | Reached skill level 5 in Fire Magic 1694 | D:3 | Reached skill level 5 in Ice Magic 1694 | D:3 | Reached skill level 5 in Air Magic 1694 | D:3 | Reached skill level 5 in Earth Magic 1694 | D:3 | Reached skill level 5 in Alchemy 1694 | D:3 | Reached XP level 5. HP: 15/35 MP: 0/0 1694 | D:3 | Learned a level 2 spell: Grave Claw 1694 | D:3 | Reached XP level 6. HP: 17/40 MP: 0/0 1704 | D:3 | HP: 2/40 [orc/+0 hand axe (5)] 1705 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, chequers_ecumenical_altar_simple_redux, st_stairs_13 D:2: layout_loops_ring D:3: layout_rooms, nicolae_overflow_divine_pier_pressure, kennysheep_potato, st_stairs_11, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.5 Conjurations | 4 5 | 5.5 Hexes | 4 5 | 5.5 Summonings | 4 5 | 5.5 Necromancy | 4 5 | 5.5 Translocations | 4 5 | 5.5 Forgecraft | 4 5 | 5.5 Fire Magic | 4 5 | 5.5 Ice Magic | 4 5 | 5.5 Air Magic | 4 5 | 5.5 Earth Magic | 4 5 | 5.5 Alchemy | 4 5 | 5.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 53 | 1 || 54 Searing Ray | | 4 || 4 Soul Splinter | | 2 || 2 Armour: Robe | 1 | 7 || 8 Dodge: Dodged | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1705 | 1579 | 126 | 0 | 1438 | 3 | 568.3 | Dungeon | 1705 | 1579 | 126 | 0 | 1438 | 3 | 568.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 834 daAuts D:2: 728 daAuts D:3: 143 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+