Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 15151356572171483204 27 smg8007 the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Slain by a hobgoblin (5 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:01:10 (1077 turns). smg8007 the Magician (Djinni Conjurer) Turns: 1077, Time: 00:01:11 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 24 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - a rimehorn talisman c - a spore talisman Scrolls c - a scroll of immolation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} Potions f - a potion of invisibility {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Soul Splinter Necr 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the goblin! You kill the goblin! You encounter a goblin. It is wielding a +0 club. The magic dart hits Robin. Robin is moderately wounded. The magic dart hits Robin. Robin is heavily wounded. Robin throws the goblin at you! The goblin misses you. The magic dart hits Robin but does no damage. Robin is heavily wounded. You encounter a goblin. It is wielding a +0 club. The goblin hits you but does no damage. Robin throws the hobgoblin at you! The goblin hits you with a +0 club. You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin completely misses you. The goblin hits you with a +0 club. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 72% to hit) You focus your ray upon the goblin. The searing ray hits Robin. Robin is almost dead. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #..# #.# ######### #..# #.# ........# #..# #.# ........# #..# #.# ........# #..# #.# ........# #..#####.# ........# ##......#.## .......g####..........# ........@g...#.###.#### .....gg.######.# #.# #####)### #.# #.# #) #.# #.# g #.# #.# gg ..# #.# #. ### #.# .. ..# You could see Robin, a hobgoblin (strong) and 2 goblins. Vanquished Creatures 2 endoplasms 3 hobgoblins 3 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 7 goblins 7 kobolds (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 242 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 722 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 722 | D:1 | Learned a level 1 spell: Soul Splinter 1065 | D:2 | Identified the +1 helmet of the Valley {Dex+3} 1065 | D:2 | Encountered Robin 1077 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, lexackson_kobold_supper D:2: layout_basic, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 56 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 9