Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 18404393582534898249 13 smg8007 the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Feb 20, 2026. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (622 turns). smg8007 the Magician (Djinni Conjurer) Turns: 622, Time: 00:00:37 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 50% Gold: 54 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 dagger (drain) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons b - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of brand weapon {unknown} Potions f - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal completely misses you. The jackal bites you. The magic dart hits the jackal. You kill the jackal! The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... ### #.# ### #>.###.# ...#....#.# #.#......# .........### ## .#..##....## .. #...#.##..# ..#.#.###.....###.###### ......J@#..#............ ......#....#....#######. ...## ####.##.#.... #. # #.##.####..#### #.##.# #...## #.#### #... #.# #. #.# ## .# # You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 goblins (D:1) A kobold (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 144 | D:1 | Found a faded altar of an unknown god. 622 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic, shapermc_ecumenical_altar_venn Action || total ---------------------------++------- Attack: Normal || 5 Melee: Dagger || 5 Cast: Magic Dart || 30 Armour: Robe || 7 Dodge: Dodged || 7