Dungeon Crawl Stone Soup version 0.35-a0-529-g2f29fc7f20 (webtiles) character file. Game seed: 14455222019610563977 14 smg8007 the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on June 17, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (333 turns). smg8007 the Magician (Djinni Conjurer) Turns: 333, Time: 00:00:51 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 60% Gold: 10 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of alchemy rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons c - a +0 broad axe Armour a - a +0 robe (worn) Magical Staves b - a staff of alchemy (weapon) Scrolls c - a scroll of immolation {unknown} e - a scroll of fog {unknown} Potions d - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 13% 3d9 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 10 gold pieces. You see here a ball python corpse. Things that are here: a +0 club; a goblin corpse e - a scroll labelled YTSIDEEMYGH Your magical contamination has completely faded away. Found a club and an oni skeleton. Found a dwarf skeleton and an oni skeleton. Found a ring mail. Found a dwarf skeleton. You encounter a goblin. It is wielding a +1 dagger of protection. Found a stone staircase leading down. The goblin shouts! You hear a shout! You encounter a gnoll. It is wielding a +0 spear. The magic dart hits the goblin but does no damage. The magic dart hits the goblin but does no damage. The magic dart hits the goblin. The goblin is severely wounded. The goblin barely misses you. The gnoll completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (87% to hit) You focus your ray upon the gnoll. The searing ray hits the goblin. You kill the goblin! The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll completely misses you. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear! You die... #.#......# ... ######.#.###..## #.### ......#.# #...###..... ####◊P#.#.# #..#...# ....^..÷..###....).# ....Δ.)........###†# ..◊..............#.# ...ℓ[.#...######.#.# ℓ.§...'@P◊.# .#.# ..§..÷#)...# #.# Pℓ.§ℓ.ğ.^..# #.#.# ℓℓℓℓℓ....### #.#.### >ℓℓ ℓ..^.. .#....# ℓ. ......## #.#.#.## . .ℓℓ.ℓP.# #.#....## ℓ.ζ...... #.#.#.#.# ###..>#.... You could see a gnoll. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 4 goblins (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 333 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_ring, darby_desolate_dusts Action || total ---------------------------++------- Attack: Normal || 2 Melee: Staff || 2 Cast: Magic Dart || 28 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 332 | 332 | 0 | 0 | 243 | 1 | 332.0 | Dungeon | 332 | 332 | 0 | 0 | 243 | 1 | 332.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 332 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+