Dungeon Crawl Stone Soup version 0.35-a0-1036-g2bd8e06e6e (webtiles) character file. Game seed: 1926550274694930240 42 smg8007 the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Sept 17, 2026. Slain by an orc ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (927 turns). smg8007 the Magician (Djinni Conjurer) Turns: 927, Time: 00:01:18 Health: -4/25 AC: 2 Str: 6 XL: 3 Next: 77% Gold: 103 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +2 dagger (protect) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons b - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of amnesia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Soul Splinter Necr 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc is almost dead. The orc hits you with a +0 dagger. You hit the orc. You kill the orc! You hit the orc but do no damage. The orc closely misses you. You hit the orc but do no damage. The orc closely misses you. You completely miss the orc. The orc misses you. You hit the orc. The orc is moderately wounded. The orc closely misses you. You closely miss the orc. The orc is moderately wounded. The orc hits you but does no damage. You hit the orc. The orc is severely wounded. The orc barely misses you. You closely miss the orc. The orc is severely wounded. The orc closely misses you. You closely miss the orc. The orc is severely wounded. The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You barely miss the orc. The orc is severely wounded. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip (85% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! The searing ray misses the orc. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The orc hits you with a +0 whip. You die... ....... #........ #........ #...?.... #........ # #........ #...####........ ......o@†...)... #############........ #.................... #.############.....$. #........# ######+ #........# #........# #........# #......<.# You could see an orc. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 4 hobgoblins 2 orcs (D:2) 4 quokkas 3 ball pythons 4 bats 3 endoplasms A frilled lizard (D:1) 3 goblins 3 kobolds 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smg8007 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | smg8007 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 191 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 283 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 283 | D:1 | Learned a level 1 spell: Soul Splinter 643 | D:1 | Found Feyfergh's General Store. 927 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_ring, serial_shops, nicolae_shop_pleasant_corner_grove D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Dagger || 15 Cast: Magic Dart || 65 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 927 | 881 | 46 | 0 | 739 | 2 | 463.5 | Dungeon | 927 | 881 | 46 | 0 | 739 | 2 | 463.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 790 daAuts D:2: 136 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+