snake Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (4, 6, D:1) a +0 dagger (4, 21, D:1) a +0 robe (5, 25, D:1) a +0 dagger (7, 4, D:1) a +0 scale mail (7, 7, D:1) a +0 leather armour (8, 10, D:1) a +0 short sword a kobold corpse (skeletalised by now) (10, 8, D:1) a ball python corpse (skeletalised by now) (11, 18, D:1) a ball python corpse (skeletalised by now) (13, 0, D:1) a hobgoblin skeleton (13, 1, D:1) a +0 club (19, 4, D:1) a +0 whip (23, 16, D:1) a +0 ring mail (27, 17, D:1) a +0 club a goblin skeleton (29, 9, D:1) a +0 club (33, 8, D:1) a ball python corpse (skeletalised by now) (35, -3, D:1) a +0 dagger (36, -3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 20, D:2) a +0 dagger a kobold corpse (skeletalised by now) (16, 3, D:2) a +0 dagger (17, 33, D:2) a +0 club a goblin corpse (skeletalised by now) (20, -22, D:2) a +0 club (28, -2, D:2) a ball python skeleton (28, 39, D:2) an adder skeleton (29, -9, D:2) a hobgoblin corpse (skeletalised by now) (34, 6, D:2) a +0 club a +0 club a +0 robe a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) the human corpse of Jessica (skeletalised by now) a hobgoblin corpse (skeletalised by now) (41, 16, D:2) a quill talisman (42, -4, D:2) a +0 rapier (53, 0, D:2) a +0 flail (55, 22, D:2) a +0 short sword Level 3 of the Dungeon (0, 18, D:3) a maw talisman (2, 30, D:3) a +0 scale mail (2, 33, D:3) a +0 ring mail (7, 2, D:3) a +0 quarterstaff (9, -7, D:3) a +0 mace (10, 11, D:3) a +0 club (19, 29, D:3) a +0 long sword (21, 3, D:3) 2 boomerangs a +0 hand axe (21, 4, D:3) a +0 short sword a +0 club (21, 5, D:3) a +0 short sword (34, 13, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (40, 9, D:3) a +0 pair of gloves (41, 9, D:3) a +0 club (46, 24, D:3) a +0 club (46, 25, D:3) a +0 whip (47, -4, D:3) a +0 scythe a +0 robe (47, 23, D:3) a +0 spear (47, 24, D:3) a +0 pair of gloves a +0 scale mail a +0 plate armour a +0 flail a +0 club (48, 23, D:3) a +0 giant club a +0 flail a +0 club a +0 leather armour (53, 3, D:3) a +0 rapier Level 4 of the Dungeon [Shop] Dopottyl's Antique Armour Emporium a +0 leather armour (44 gold) a +0 pair of gloves of fire (473 gold) a +0 ring mail (88 gold) a +2 pair of gloves (363 gold) a +0 pair of gloves (99 gold) (4, -32, D:4) a +0 robe (6, -4, D:4) a +0 hand axe (11, -35, D:4) 7 gold pieces (33, -30, D:4) a +0 flail (34, -35, D:4) a +0 spear (34, -34, D:4) a +0 spear (34, -30, D:4) a +0 spear (35, -9, D:4) a +0 dagger (36, -44, D:4) a +0 hand axe (52, -34, D:4) a +0 short sword (53, -36, D:4) a +0 short sword (54, -21, D:4) a +0 dagger (56, -28, D:4) a +0 dagger (67, -16, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (7, 25, D:5) 3 flux baubles (8, 14, D:5) a +0 sling (11, 14, D:5) a +0 dagger (13, 18, D:5) a +0 flail (14, 2, D:5) a +0 flail a +0 leather armour a +0 flail (14, 3, D:5) a +0 dagger (15, 2, D:5) a +0 leather armour a +0 short sword (15, 3, D:5) a +0 morningstar (16, -4, D:5) a +0 broad axe (24, 27, D:5) a +0 leather armour (42, 2, D:5) a +0 club a boomerang (43, 0, D:5) a +0 hand axe a +0 buckler (43, 1, D:5) a +0 falchion a +0 leather armour (53, 3, D:5) a +0 rapier Level 6 of the Dungeon (24, 2, D:6) a +0 flail a +0 leather armour (24, 3, D:6) a +0 club a +0 short sword a +0 club (25, 3, D:6) a +0 flail a +0 ring mail (42, -9, D:6) a +0 flail a +0 leather armour (43, -10, D:6) a +0 short sword (43, -9, D:6) a +0 hand axe a +0 dagger a +0 robe Level 7 of the Dungeon (2, -17, D:7) a +0 leather armour (6, 24, D:7) a +0 falchion (11, -9, D:7) a +0 robe (16, 19, D:7) a +0 plate armour (17, 27, D:7) a +0 morningstar (20, -3, D:7) a +0 whip (21, 5, D:7) 4 stones a +0 short sword (21, 10, D:7) a +0 mace (22, 5, D:7) a +0 dagger (22, 6, D:7) a +0 hand axe (22, 8, D:7) a +0 club a +0 club a +0 mace (23, 4, D:7) 10 stones a +0 short sword a +1 dagger of draining (24, 4, D:7) 3 stones a +1 dagger of electrocution (26, -3, D:7) a +0 pair of boots (30, 5, D:7) a maw talisman (34, 20, D:7) a +0 hand axe (35, 19, D:7) a +0 dagger a +0 robe (35, 20, D:7) a +0 dagger (42, 22, D:7) a +0 short sword (50, 43, D:7) a +0 halberd a +0 chain mail (51, 42, D:7) a +0 dagger a +0 robe (51, 43, D:7) a +0 dagger a +0 robe a +0 flail (52, 43, D:7) a +0 hand axe Level 8 of the Dungeon (2, -2, D:8) a +1 heavy glaive +0 steam dragon scales (7, 0, D:8) a +0 sling (8, -22, D:8) a +0 plate armour (15, 5, D:8) 8 gold pieces (still there?) a +2 dagger of freezing (still there?) (16, 4, D:8) 4 gold pieces a +0 flail 3 boomerangs (17, 4, D:8) 5 gold pieces a +0 club a +0 leather armour (21, -7, D:8) a +0 hand axe a +0 plate armour (21, -6, D:8) a +0 flail a +0 dagger a +0 scale mail (21, -5, D:8) a +0 dagger (21, -4, D:8) a +0 hand axe a +0 chain mail (21, -2, D:8) 41 gold pieces a +0 short sword (21, -1, D:8) 7 gold pieces (30, -7, D:8) a +0 whip (30, -6, D:8) a +0 flail (30, 11, D:8) the +8 dagger "Pyoqihud" {freeze, rElec rF+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. a +2 buckler of protection a +5 orcbow of flaming a +2 war axe of freezing a storm talisman the +4 rapier of Cheibriados, Hurling {drain, rPois rC- rN+++ Will-} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (30, 23, D:8) 3 large rocks (32, -8, D:8) a +0 flail (32, -7, D:8) a +2 dagger of protection a +0 robe (34, 0, D:8) 6 gold pieces a +0 spear a +0 robe (36, 1, D:8) 6 gold pieces a +0 flail (36, 2, D:8) 13 gold pieces (37, -4, D:8) a +0 dagger (40, 16, D:8) a +0 whip a +0 robe (47, 12, D:8) a +0 whip