Dungeon Crawl Stone Soup version 0.34-a0-744-gf63fd7415a (webtiles) character file. Game seed: 9289647231808622694 821 snakeclaw the Destroyer (level 7, 0/38 HPs) Began as a Deep Elf Hedge Wizard on Sept 9, 2025. Was a Follower of Vehumet. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:27:16 (5125 turns). snakeclaw the Destroyer (Deep Elf Hedge Wizard) Turns: 5125, Time: 00:27:17 Health: 0/38 AC: 3 Str: 13 XL: 7 Next: 63% Magic: 10/15 EV: 7 Int: 24 God: Vehumet [*.....] Gold: 305 SH: 0 Dex: 14 Spells: 5/14 levels left rFire . . . (100%) g - +8 hand axe "Bung" {venom, *Corrode rElec Str+6 Int+3} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) h - +0 helmet rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ f - ring of wizardry HPRegen 0.26/turn j - ring "Uwkelian" {+Blink Will+ Stlth+} MPRegen 0.28/turn %: corrode self (3%), wizardry (x1) @: lethally poisoned (0 -> -35), vertiginous A: magic regeneration a: Renounce Religion, Evoke Blink You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 305 gold pieces. Inventory: Hand Weapons a - a +0 dagger g - the +8 hand axe "Bung" (weapon) {venom, *Corrode rElec Str+6 Int+3} (You found it on level 3 of the Dungeon) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Missiles d - 2 poisoned darts e - 4 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 hat h - a +0 helmet (worn) i - a +0 scale mail of fire resistance Jewellery f - a ring of wizardry (worn) j - the ring "Uwkelian" (worn) {+Blink Will+ Stlth+} (You acquired it on level 5 of the Dungeon) [ring of willpower] +Blink: It lets you blink. Will+: It increases your willpower. Stlth+: It makes you more stealthy. k - a +6 ring of intelligence Wands e - a wand of paralysis (15) Scrolls i - 2 scrolls of identify t - 2 scrolls of teleportation g - 2 scrolls of fog c - a scroll of fear {unknown} q - a scroll of summoning {unknown} u - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - 2 potions of haste {unknown} l - a potion of moonshine B - 3 potions of berserk rage p - a potion of might {unknown} s - a potion of lignification {unknown} Skills: + Level 1.2 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 4.4 Spellcasting + Level 8.7 Conjurations - Level 1.1 Summonings - Level 1.2 Necromancy - Level 1.1 Translocations - Level 1.0 Air Magic - Level 2.0 Earth Magic - Level 1.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Mephitic Cloud Conj/Alch/Air 22% N/A 5% 3 d - Passwall Erth 14% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 8% 1 Blink Tloc 20% N/A 7% 2 Call Imp Summ 20% N/A 7% 2 Grave Claw Necr 22% 2d8 7% 2 Slow Hex 20% N/A 8% 1 Call Canine Familiar Summ 10% N/A 13% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ( Annotations: D:4 exclusions: floor and unknown terrain, Grinder, Pikel Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (70% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You barely miss the water moccasin. You stop channelling your searing ray. The water moccasin misses you. The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin barely misses you. The searing ray misses the water moccasin. The water moccasin misses you. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You feel extremely sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin barely misses you. It was a potion of moonshine. You feel tipsy. You die... #..####.## . .$..... #......... ♣.## ....... ##.####.## ♣... ....... #.## ~~#.## ?...... #<# ~~~..# .....[. # #.# ~.~..# ....>.. .# #.# ~~...## ......S####.#### #.# ......# #..@........ #.# ~~~~♣.# ####........ #.# ~~♣♣♣.# #.##.##.. #.## ~ #.# .######.##.##.. .... #.# .[............. #.# #.######.##.##.# #.# ............##. #####.# #.####.........# ......# ##.###.#### You could see a water moccasin. Vanquished Creatures 2 lemures A phantom (D:5) A gnoll sergeant (D:5) 3 scorpions A marrowcuda (D:5) 3 bombardier beetles A jelly (D:4) An orc priest (D:4) 4 iguanas A sleepcap (D:5) 6 adders 4 gnolls (D:5) 2 ufetubi (D:5) 2 ribbon worms 2 dart slugs 10 orcs 5 endoplasms 5 giant cockroaches 7 hobgoblins 8 quokkas 6 ball pythons 6 bats A frilled lizard (D:3) A goblin (D:2) 8 kobolds 6 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | snakeclaw the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 325 | D:1 | Reached XP level 2. HP: 14/16 MP: 3/9 643 | D:1 | Reached skill level 3 in Conjurations 860 | D:2 | Learned a level 2 spell: Searing Ray 874 | D:2 | Reached skill level 1 in Fighting 1135 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1188 | D:2 | Learned a level 3 spell: Mephitic Cloud 1281 | D:2 | Learned a level 3 spell: Passwall 1682 | D:3 | Reached skill level 4 in Conjurations 1684 | D:3 | Reached skill level 1 in Earth Magic 1684 | D:3 | Reached XP level 4. HP: 17/25 MP: 4/12 1939 | D:3 | Identified the +8 hand axe "Bung" {venom, *Corrode rElec | Str+6 Int+3} 2403 | D:3 | Found Pesyech's Antique Weapon Boutique. 2877 | D:4 | Reached skill level 1 in Air Magic 2910 | D:4 | Noticed a lemure 2953 | D:4 | Reached skill level 1 in Alchemy 2955 | D:4 | Noticed an ice beast 3092 | D:4 | Found a staircase to the Ecumenical Temple. 3092 | D:4 | Found a statue of an orb of winter. 3092 | D:4 | Found a statue of an orb of winter. 3102 | Temple | Entered the Ecumenical Temple 3128 | Temple | Became a worshipper of Vehumet 3128 | Temple | Offered knowledge of Freeze by Vehumet. 3183 | D:4 | Reached XP level 5. HP: 22/29 MP: 3/13 3309 | D:4 | Reached skill level 5 in Conjurations 3324 | D:4 | Noticed Grinder 3408 | D:4 | Reached XP level 6. HP: 11/34 MP: 9/14 3409 | D:4 | Noticed Pikel 3413 | D:4 | Paralysed by Grinder for 4 turns 3545 | D:5 | Entered Level 5 of the Dungeon 3551 | D:5 | Identified a scroll of acquirement 3556 | D:5 | Reached skill level 6 in Conjurations 3900 | D:5 | Found a shadowy altar of Dithmenos. 4144 | D:5 | Reached skill level 7 in Conjurations 4178 | D:5 | Acquired the ring "Uwkelian" {+Blink Will+ Stlth+} 4300 | D:5 | Reached XP level 7. HP: 38/38 MP: 2/15 4484 | D:5 | Reached skill level 8 in Conjurations 4486 | D:5 | Reached * piety under Vehumet 5125 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring D:2: layout_rooms, serial_curves, eino_curves_04, eino_curves_03, minivault_26, reono_crystal_passage, minivault_14 D:3: layout_loops_ring, serial_shops, nicolae_shop_statue_plus, nrook_loot_triangle, dreamdust_princess_corridor D:4: kb_forest_paths, layout_loops_ring, minmay_temple_entry_drinking_statues, uniq_eustachio, uniq_grinder, uniq_pikel D:5: layout_basic, old_standard_altar, dk_noncrumbling_4, lemuel_flame_loot_1 D:6: layout_loops_ring, minmay_gold_behind_fungi, serial_bayou_ford_a Temple: bh_familiar_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 3 4 5 7 8 | 8.7 Fighting | 1 | 1.2 Earth Magic | 1 2 | 2.0 Air Magic | 1 | 1.0 Alchemy | 1 | 1.0 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 4.4 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 8 | 22 | 11 || 41 Melee: Dagger | 8 | | || 8 Hand axe | | 25 | 11 || 36 Cast: Magic Dart | 64 | 60 | 4 || 128 Searing Ray | 11 | 26 | 9 || 46 Mephitic Cloud | | 9 | 2 || 11 Passwall | | 8 | || 8 Drink: Curing | | 2 | || 2 Attraction | | 1 | || 1 Moonshine | | | 1 || 1 Read: Identify | | 2 | || 2 Teleportation | | 1 | || 1 Noise | | 1 | || 1 Torment | | 1 | || 1 Acquirement | | 1 | || 1 Stab: Sleeping | 2 | | 2 || 4 Confused | | 2 | 1 || 3 Distracted | | | 1 || 1 Armour: Robe | 10 | 45 | 8 || 63 Dodge: Dodged | 4 | 48 | 11 || 63 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5133 | 4867 | 266 | 609 | 1962 | 7 | 733.3 | Dungeon | 5083 | 4817 | 266 | 609 | 1962 | 6 | 847.2 | Temple | 49 | 49 | 0 | 0 | 0 | 1 | 49.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1330 daAuts D:3: 1156 daAuts D:1: 841 daAuts D:4: 761 daAuts D:2: 743 daAuts D:6: 250 daAuts Temple: 49 daAuts