Dungeon Crawl Stone Soup version 0.34-a0-54-g592ff4ed9a (webtiles) character file. Game seed: 1587133701395477493 18 sniakfm the Tinkerer (level 2, -2/20 HPs) Began as a Mummy Forgewright on May 19, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (354 turns). sniakfm the Tinkerer (Mummy Forgewright) Turns: 354, Time: 00:00:40 Health: -2/20 AC: 2 Str: 13 XL: 2 Next: 48% Magic: 4/6 EV: 11 Int: 14 God: Gold: 13 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . d - +2 dagger (venom) rCold . . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ F - ring of fire HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 hammer d - a +2 dagger of venom (weapon) Armour b - a +0 robe (worn) Jewellery f - a ring of protection from fire F - a ring of fire (worn) Scrolls c - a scroll of identify {unknown} Skills: + Level 0.3 Fighting + Level 1.9 Dodging + Level 1.8 Stealth + Level 3.0 Spellcasting + Level 3.4 Forgecraft You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 44% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 22% 2d3 8% 2 Launch Clockwork Bee Frge 11% N/A 16% 3 Teleport Other Tloc 2% N/A 54% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 71% 4 Forge Lightning Spire Air/Frge 6% 3d4 71% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5628 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You kill the jackal! The quokka barely misses you. Casting: Kinetic Grapnel (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (60% to hit) The kinetic grapnel misses the quokka. The quokka closely misses you. The jackal bites you. You closely miss the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The quokka closely misses you. The jackal attacks as it pursues you! The jackal misses you. You barely miss the quokka. The jackal barely misses you. The quokka bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (60% to hit) The kinetic grapnel hits the quokka. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The grapnel guides your strike. You puncture the quokka! You kill the quokka! The jackal bites you but does no damage. The jackal bites you. You die... .......####.....##.....~## .......................#.. ......#####.....##.....#.⌠ ...... #.....##.....#.. ... ##.....##......## ..). #......##........ ..... #......# ###..... ......####....#...####...# #†.h@........##...... #..†.........##....## #............##....## #............#####... .....$........# #### .....#######...######## ......# #....#...... ......# #........... #........... You could see a jackal. Vanquished Creatures An endoplasm (D:1) 5 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 giant cockroaches (D:1) A goblin (D:1) 3 kobolds (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sniakfm the Mummy Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 270 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 353 | D:1 | HP: 1/20 [jackal (1)] 354 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, fountainhead Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Fighting | | 0.3 Dodging | | 1.9 Stealth | | 1.8 Forgecraft | | 3.4 Action || total ---------------------------++------- Melee: Mace || 37 Dagger || 28 Cast: Kinetic Grapnel || 2 Stab: Sleeping || 1 Armour: Robe || 64 Dodge: Dodged || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 370 | 370 | 0 | 0 | 205 | 1 | 370.0 | Dungeon | 370 | 370 | 0 | 0 | 205 | 1 | 370.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 370 daAuts