sniakfm Level 1 of the Dungeon (10, 12, D:1) a +0 short sword a stone a kobold skeleton (15, 16, D:1) 4 poisoned darts (28, 40, D:1) a +0 ring mail (29, -4, D:1) a ball python corpse (skeletalised by now) (30, 31, D:1) a +0 dagger a kobold skeleton (33, 30, D:1) a quokka skeleton (35, 8, D:1) a +0 scale mail (35, 44, D:1) a bat corpse (skeletalised by now) (39, 38, D:1) a +0 sling (42, -2, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 5, D:2) a +0 dagger a +0 whip (6, 8, D:2) a +0 whip (15, 43, D:2) a bat corpse (skeletalised by now) (17, 13, D:2) a +0 whip (20, 35, D:2) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. (20, 49, D:2) a quokka corpse (skeletalised by now) (23, 10, D:2) a +0 leather armour (27, 9, D:2) a quill talisman (29, 7, D:2) a +0 club (34, 47, D:2) a rat corpse (skeletalised by now) (39, 33, D:2) a frilled lizard corpse (skeletalised by now) (40, 25, D:2) a quokka corpse (skeletalised by now) (42, 25, D:2) a bat corpse (skeletalised by now) (43, 28, D:2) a frilled lizard corpse (skeletalised by now) (45, 39, D:2) a +0 dagger 5 stones (46, 28, D:2) a +0 club (47, 12, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon (26, 15, D:3) a ball python corpse (27, 4, D:3) a +0 whip (27, 16, D:3) a hobgoblin corpse