sora11 Level 1 of the Dungeon (0, 0, D:1) a +2 dagger of venom a kobold corpse (skeletalised by now) (8, 3, D:1) a +0 leather armour (11, -15, D:1) a rat corpse (skeletalised by now) (18, -17, D:1) a +0 ring mail (18, -14, D:1) a +0 sling (24, -13, D:1) a +0 whip (32, 16, D:1) a +0 short sword (33, 5, D:1) a +0 club (34, 0, D:1) a +0 mace (39, 11, D:1) a quokka corpse (skeletalised by now) (41, -7, D:1) a quokka corpse (skeletalised by now) (43, -11, D:1) a +3 plate armour (45, 3, D:1) a quokka corpse (skeletalised by now) (49, 5, D:1) a hobgoblin corpse (skeletalised by now) (51, 7, D:1) a +0 whip a stone Level 2 of the Dungeon (3, 2, D:2) a +0 leather armour (12, 24, D:2) a +0 leather armour (15, 5, D:2) a hobgoblin skeleton (17, -3, D:2) a quokka skeleton (19, 27, D:2) 2 javelins (22, 8, D:2) a hobgoblin corpse (skeletalised by now) (22, 15, D:2) a +0 short sword (23, -1, D:2) 3 stones a +0 dagger (36, 9, D:2) a +0 whip (43, 3, D:2) a +0 quarterstaff (49, 9, D:2) a +0 mace (50, 12, D:2) a ball python skeleton (62, -5, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (1, 0, D:3) a +0 club (2, 1, D:3) a rat corpse (24, 9, D:3) a +0 club (33, -2, D:3) a frilled lizard corpse (33, 1, D:3) the +1 hand axe of Ampishris {elec, Fly rN+ Dex-5} Fly: It grants you flight. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (35, -4, D:3) a parchment of Summon Small Mammal (56, -21, D:3) a +0 shortbow