sora11 Level 1 of the Dungeon (8, 0, D:1) a bat corpse (skeletalised by now) (26, 42, D:1) a hobgoblin corpse (skeletalised by now) (28, 5, D:1) a rat skeleton (28, 19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (30, 36, D:1) a +0 spear (36, 9, D:1) a +0 club (39, 5, D:1) a +0 robe (45, 15, D:1) a +0 dagger a goblin skeleton (56, 3, D:1) a hobgoblin corpse (skeletalised by now) (57, 4, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (57, 5, D:1) a +0 dagger (59, 22, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Unuurac's Weapon Shop a +0 dagger (28 gold) a +0 heavy sling (65 gold) a +0 quarterstaff (70 gold) 4 javelins (168 gold) a +0 flail (49 gold) a +0 long sword (49 gold) a +0 dagger (28 gold) a +0 heavy hand axe (103 gold) a +0 dagger (28 gold) a +0 hand axe (42 gold) [Shop] Mizxuis's Jewellery Boutique the ring of Utithro {rPois rF+ rC+ AC+4 Str-2} (570 gold) [ring of protection] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+4: It affects your AC (+4). Str-2: It affects your strength (-2). a ring of see invisible (150 gold) an inkwell talisman (100 gold) a ring of magical power (unknown) (200 gold) a quill talisman (100 gold) a ring of resist corrosion (unknown) (200 gold) the ring "Tyorph" {rN+ Str+6} (472 gold) [ring of strength] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). the ring of Shadows {Umbra +Inv Stlth+} (400 gold) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. [Shop] Urydon's Antique Weapon Shoppe a +0 dagger (56 gold) a +0 sling (42 gold) a +0 sling (42 gold) a +2 dagger of holy wrath (436 gold) the +5 spear of Koptoc {freeze, *Slow Will+ rCorr Str+2} (1321 gold) *Slow: It may slow you when you take damage. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 long sword (98 gold) a +2 trident of flaming (512 gold) a +2 flail of protection (453 gold) a +1 sling of freezing (271 gold) a +0 short sword (84 gold) a +0 mace of protection (156 gold) a +0 dagger (56 gold) (17, 25, D:2) a potion of moonshine (19, 25, D:2) a quokka corpse (21, 25, D:2) a rat corpse a frilled lizard corpse (29, 8, D:2) a frilled lizard corpse (skeletalised by now) (30, 31, D:2) a +0 plate armour (31, 5, D:2) a frilled lizard corpse (skeletalised by now) (31, 6, D:2) a frilled lizard corpse (skeletalised by now) (32, 11, D:2) a +0 dagger (34, 12, D:2) a +0 falchion (38, 28, D:2) a +0 hand axe (39, -1, D:2) a quokka skeleton (45, 24, D:2) a +0 spear (48, 17, D:2) the +3 spear of Integrity {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (51, 26, D:2) a ball python corpse (skeletalised by now) (52, 11, D:2) a ball python corpse (skeletalised by now) (52, 31, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (54, 24, D:2) a ball python corpse (skeletalised by now) (54, 31, D:2) a parchment of Volatile Blastmotes (65, 4, D:2) a +0 club Level 3 of the Dungeon (0, 1, D:3) a +4 halberd (still there?) a gnoll corpse (still there?) (11, 7, D:3) a +0 dagger a +0 scale mail an orc corpse (20, -27, D:3) a quokka corpse (21, 4, D:3) a bat corpse (22, -26, D:3) a +0 ring mail (24, -10, D:3) a +0 dagger