sora11 Level 1 of the Dungeon (6, -35, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -34, D:1) a jackal corpse (skeletalised by now) (8, -35, D:1) a jackal corpse (skeletalised by now) (10, -35, D:1) a jackal corpse (skeletalised by now) (23, -31, D:1) a +0 whip a stone (23, -2, D:1) a ball python skeleton (24, -2, D:1) a +0 dagger a stone a kobold skeleton (28, -51, D:1) a bat corpse (skeletalised by now) (29, 0, D:1) a +0 club (33, -35, D:1) a bat corpse (skeletalised by now) (35, -38, D:1) a bat corpse (skeletalised by now) (42, -39, D:1) a rat skeleton a quokka skeleton a rat skeleton (45, -42, D:1) a +0 leather armour Level 2 of the Dungeon (11, -24, D:2) a +0 dagger a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (11, -23, D:2) a hobgoblin corpse (skeletalised by now) (11, 1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (14, -35, D:2) a +0 leather armour (14, 0, D:2) a +0 dagger (16, -6, D:2) a +0 pair of boots (17, -2, D:2) a rat skeleton (32, -4, D:2) a +0 dagger (37, -14, D:2) a bat corpse (skeletalised by now) (44, -17, D:2) 2 flux baubles (48, -30, D:2) a +0 whip a gnoll corpse (skeletalised by now) (49, -31, D:2) a +0 flail a gnoll corpse (skeletalised by now) (49, -30, D:2) a +0 halberd (52, -13, D:2) the +9 mace of Wereatt {elec, rF++ rC- SInv} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. (55, -19, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -14, D:3) a +0 ring mail (1, -3, D:3) a +0 club a goblin corpse (skeletalised by now) (3, -3, D:3) a +0 club 5 stones a kobold corpse (skeletalised by now) (10, 3, D:3) a hobgoblin skeleton (11, -1, D:3) a +1 flail of venom a +0 whip a +1 halberd of venom a gnoll skeleton (11, 0, D:3) a +0 hand axe (11, 3, D:3) a hobgoblin skeleton (12, -2, D:3) a +1 short sword of electrocution (12, -1, D:3) a +0 club a gnoll skeleton (18, -20, D:3) a rat skeleton (19, -21, D:3) a +0 dagger (19, -20, D:3) a rat skeleton (19, 6, D:3) a bat skeleton (27, 3, D:3) an adder skeleton (28, -11, D:3) a +0 club 5 stones a kobold skeleton (33, -14, D:3) the +1 spear of Guilt {venom, Fly rElec Int+6} Fly: It grants you flight. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (42, -20, D:3) a +0 spear (44, -6, D:3) a parchment of Magic Dart (45, -1, D:3) an adder skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 long sword a +0 robe (1, 2, D:4) a +0 long sword a +0 robe (2, -2, D:4) 16 gold pieces