soviet Level 1 of the Dungeon (2, 18, D:1) a +0 club (5, -17, D:1) a +0 ring mail (7, -33, D:1) a +0 leather armour (13, -32, D:1) a leather armour (17, -3, D:1) a +0 robe (24, -23, D:1) a +0 ring mail (28, -10, D:1) a frilled lizard corpse (skeletalised by now) (28, 10, D:1) a dagger (32, -34, D:1) a +0 dagger (32, 7, D:1) 2 stones (38, -23, D:1) a +0 club (41, -16, D:1) a +0 club 3 stones (42, -17, D:1) a hobgoblin corpse (skeletalised by now) (46, 2, D:1) a quill talisman Level 2 of the Dungeon (4, -17, D:2) a +0 dagger a ball python skeleton (10, -44, D:2) a +0 whip 3 stones (14, -51, D:2) a whip (14, -47, D:2) 3 stones (34, -35, D:2) a dart slug corpse (36, -33, D:2) a +0 mace (43, -22, D:2) the +0 pair of boots of Ru {-Tele Will+ Stlth+} -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (48, -21, D:2) 3 silver javelins