sparal Level 1 of the Dungeon (2, -2, D:1) a +0 robe (6, 16, D:1) a +0 club (13, 7, D:1) a bat corpse (skeletalised by now) (13, 44, D:1) a jackal skeleton a jackal skeleton (20, 45, D:1) a jackal corpse (skeletalised by now) (27, 21, D:1) a +0 dagger a goblin skeleton (27, 22, D:1) a hobgoblin skeleton (30, 7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (38, 56, D:1) a +0 club a goblin corpse (skeletalised by now) (41, 17, D:1) a ball python skeleton (42, 18, D:1) a rat skeleton (45, 9, D:1) a hobgoblin skeleton (45, 36, D:1) 2 stones a kobold skeleton (50, 11, D:1) a +0 flail (60, 8, D:1) a +0 hand axe (60, 18, D:1) a bat corpse (skeletalised by now) (60, 25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) a +0 club a stone a kobold skeleton (3, 6, D:2) a +0 whip a kobold skeleton (3, 30, D:2) a +0 chain mail (13, -9, D:2) a ball python corpse (skeletalised by now) (16, 11, D:2) a +0 dagger a kobold skeleton (16, 24, D:2) a +0 club 3 stones (18, -11, D:2) a frilled lizard skeleton (18, 29, D:2) an adder corpse (skeletalised by now) (24, -10, D:2) a rat skeleton (35, 25, D:2) a +0 ring mail (37, 21, D:2) a +0 dagger (39, 21, D:2) the felid skeleton of Natasha (52, 2, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (6, -9, D:3) a +0 dagger a goblin skeleton (10, -16, D:3) a quokka skeleton (11, -18, D:3) an adder skeleton (12, 18, D:3) a +0 whip 4 stones a kobold corpse (skeletalised by now) (16, 2, D:3) a +0 scale mail (17, 13, D:3) a +0 dagger (24, -15, D:3) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. (27, -6, D:3) a +0 dagger (46, 5, D:3) a +0 dagger a +0 scale mail an orc corpse (47, 5, D:3) a hobgoblin corpse