Seeded DCSS version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 2329827038369943532 (custom seed) 0 sparal the Poker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Apr 17, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (4 turns). sparal the Poker (Merfolk Gladiator) Turns: 4, Time: 00:00:05 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - 3 scrolls of acquirement {unknown} Skills: + Level 2.1 Fighting + Level 4.4 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, sparal the Merfolk Gladiator. Game seed: 2329827038369943532 (custom seed) Press ? for a list of commands and other information. Found 3 scrolls labelled ZOACWA KUGU. Found a staircase leading out of the dungeon. c - 3 scrolls labelled ZOACWA KUGU You encounter an endoplasm. The endoplasm quivers. The endoplasm leaves your sight. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### .. ..# ## ## #.. #.###.#.###.# #.#.#.#.#.# #.#.<.#.# #.#.#.# ##.#.## ##@## #.#.# #.# #.# ..# #.# ### .# . . .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sparal the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 4 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4 | 4 | 0 | 0 | 2 | 1 | 4.0 | Dungeon | 4 | 4 | 0 | 0 | 2 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 4 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+