Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 648377754353594551 8 sparal the Trooper (level 2, 23/23 HPs) Began as a Demonspawn Gladiator on Apr 19, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (77 turns). sparal the Trooper (Demonspawn Gladiator) Turns: 77, Time: 00:00:14 Health: 23/23 AC: 3 Str: 14 XL: 2 Next: 0% Magic: 2/2 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet Potions d - a potion of enlightenment {unknown} Skills: + Level 2.7 Fighting - Level 2.6 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History No target in view! No target in view! HP restored. Things that are here: a +0 dagger; a goblin corpse You encounter a quokka. You barely miss the quokka. The quokka bites you but does no damage. You hit the quokka. You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading down. d - a sedimented coppery potion You encounter a jackal. The jackal barks! You encounter a jackal. The jackal barks! You see here a ring of see invisible. You hit the jackal. You kill the jackal! You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. x2 You slash the jackal! You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Your +0 helmet falls away! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....#.# #..# #.###.... ##.# .. .... #.# #.# #.# #.# #.# #.# #@# #.# #.# #.# #.# #.# ..# ### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 goblins (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sparal the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 77 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 77 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 77 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_loops_ring, chequers_serial_rivers_small_b Action || total ---------------------------++------- Attack: Normal || 13 Melee: Long sword || 13 Armour: Leather armour || 5 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 0 | 50 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 0 | 50 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 80 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+