sparal Level 1 of the Dungeon (4, 4, D:1) a +0 leather armour (6, 0, D:1) a ball python corpse (skeletalised by now) (9, 17, D:1) a +0 mace of draining (15, 24, D:1) a +0 robe (16, 13, D:1) a stone (21, 43, D:1) a frilled lizard corpse (skeletalised by now) (22, 40, D:1) a +0 club (25, 31, D:1) a +0 club (28, 26, D:1) a +0 hand axe (34, 25, D:1) a bat skeleton (36, 9, D:1) a +0 club a stone (38, 35, D:1) a +0 chain mail (39, 33, D:1) a bat corpse (skeletalised by now) (40, 24, D:1) a frilled lizard corpse (skeletalised by now) (41, 26, D:1) a +0 club (41, 59, D:1) a hobgoblin corpse (skeletalised by now) (42, 27, D:1) a +0 short sword 3 stones (44, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (48, 10, D:1) a +0 dagger (54, 41, D:1) a +0 club a goblin corpse (skeletalised by now) (56, 50, D:1) a rat corpse (skeletalised by now) (57, 33, D:1) 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (21, -40, D:2) a +0 robe (21, -35, D:2) a +0 short sword a kobold corpse (skeletalised by now) (29, 18, D:2) a bat corpse (skeletalised by now) (31, 0, D:2) a +0 sling (34, 9, D:2) a hobgoblin skeleton (36, 15, D:2) a +0 mace