Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 14292853838281819104 23 sparal the Ducker (level 3, 0/28 HPs) Began as a Merfolk Gladiator on Apr 25, 2026. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (880 turns). sparal the Ducker (Merfolk Gladiator) Turns: 880, Time: 00:01:59 Health: 0/28 AC: 5 Str: 14 XL: 3 Next: 0% Magic: 3/3 EV: 13 Int: 7 God: Gold: 65 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) g - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) f - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - a +0 long sword g - a +0 dagger of venom (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 cloak (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} s - a scroll of summoning j - a scroll of identify {unknown} Potions d - a potion of cancellation {unknown} f - a potion of attraction {unknown} Skills: + Level 2.5 Fighting * Level 3.8 Long Blades - Level 2.0 Throwing * Level 4.6 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 0% N/A 87% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the rat. You kill the rat! Terence screams, "I fought strong elephant-riders! You're not strong!" You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 There is a stone staircase leading up here. You hit Terence but do no damage. Terence barely misses you. You completely miss Terence. Terence hits you with a +0 hand axe. You closely miss Terence. Terence closely misses you. You hit Terence but do no damage. Terence hits you with a +0 hand axe! You hit Terence but do no damage. Terence is poisoned. Terence misses you. You barely miss Terence. Terence screams, "I want to be left alone!" Terence hits you with a +0 hand axe. You barely miss Terence. Terence misses you. You hit Terence but do no damage. Terence looks even sicker. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence looks as sick as possible! Terence is lightly wounded. You hit Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence looks as sick as possible! Terence is lightly wounded. Terence hits you with a +0 hand axe. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence misses you. You open the door. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * There is an open door here. Found a shiny bone wand. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence attacks as he pursues you! Terence barely misses you. You see here a +0 dagger. Terence attacks as he pursues you! Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" #........# #........# #........####### .. ##..............##.. .# ................##.# .#. ................##.##... ............@...##.#.#.# ........######.r........ .......@# #.........# .......@# #..r....... .......)##########...... ........'......<†.....>. /.......#########.####.. ........# ...# # ...###### ###.# ... ..# .. ..# You could see Terence (very poisoned). Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) 3 quokkas 3 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds 6 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sparal the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 56 | D:1 | Found Cyurioj's One-of-a-Kind Rings. 118 | D:1 | Found a faded altar of an unknown god. 119 | D:1 | Encountered an eye of devastation 122 | D:1 | Encountered a shining eye 122 | D:1 | Encountered a great orb of eyes 122 | D:1 | Encountered a great orb of eyes 242 | D:1 | Reached XP level 2. HP: 12/23 MP: 2/2 837 | D:2 | Encountered Terence 857 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 880 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic, hellmonk_ecumenical_altar_watching_god, nicolae_shop_unique_rings D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Attack: Normal || 66 Melee: Long sword || 45 Dagger || 21 Read: Summoning || 1 Stab: Sleeping || 4 Armour: Leather armour || 40 Dodge: Dodged || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 887 | 856 | 31 | 133 | 529 | 2 | 443.5 | Dungeon | 887 | 856 | 31 | 133 | 529 | 2 | 443.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 824 daAuts D:2: 63 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+