Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 6714515487929097457 20 sparal the Ducker (level 2, -1/23 HPs) Began as a Merfolk Gladiator on Apr 25, 2026. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:01 (901 turns). sparal the Ducker (Merfolk Gladiator) Turns: 901, Time: 00:01:01 Health: -1/23 AC: 4 Str: 14 XL: 2 Next: 79% Magic: 2/2 EV: 12 Int: 7 God: Gold: 33 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of fear {unknown} Skills: + Level 2.5 Fighting * Level 3.7 Long Blades - Level 2.0 Throwing * Level 4.5 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Detonation Catalyst Fire/Alch 0% 2d5 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History There is a faded altar of an unknown god here. This altar belongs to (a) Lugonu, (b) Wu Jian or (c) the Shining One, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. You see here a +0 robe. You open the door. There is an open door here. c - a scroll labelled YCEZYEL XAD GINKI Found a stone staircase leading down. d - a scroll labelled QOAG ZEKIA You open the door. You encounter Sigmund the Dreaded. He is wielding a +0 scythe and carrying a wand of flame. There is an open door here. You encounter a bat. The bat misses you. Sigmund shouts! The bat attacks as it pursues you! The bat hits you. The bat misses you. Sigmund hits you with a +0 scythe. You barely miss Sigmund. The bat hits you. The bat hits you but does no damage. Sigmund hits you with a +0 scythe. You slash Sigmund! Sigmund is moderately wounded. The bat completely misses you. The bat barely misses you. Sigmund barely misses you. You hit Sigmund. Sigmund is moderately wounded. You slash Sigmund! Sigmund is heavily wounded. The bat hits you but does no damage. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You closely miss something. The bat misses you. You hear a zap. A puff of flame appears from out of thin air! The puff of flame hits you. Something hits you. The bat misses you. You closely miss something. The bat hits you but does no damage. You slash something! The bat closely misses you. Something barely misses you. The bat hits you but does no damage. You barely miss something. The bat misses you. Something hits you! You die... ..... #.'.[.P.._..... .... #.#P....###PPPP ....#+###.#.P..## ##PPP #.....#.###### #### #.....'....########## #.....#.............. #.....#.#.########### #.....#.#.#### #...@.#...##.# #### #...{.#......# #<.. #...b.###.##.# #### #.....# #....######## ####### #.#.....##... #....##.##.## ###...#.##.#. ##...>##.## #######... You could see a bat. Vanquished Creatures A ribbon worm (D:2) 2 dart slugs (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats 2 endoplasms 3 frilled lizards 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sparal the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 133 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 821 | D:2 | Found a faded altar of an unknown god. 889 | D:2 | Encountered Sigmund 901 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_flowoftime, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Attack: Normal || 83 Melee: Long sword || 83 Read: Blinking || 1 Stab: Sleeping || 1 Armour: Leather armour || 47 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 921 | 871 | 50 | 0 | 677 | 2 | 460.5 | Dungeon | 921 | 871 | 50 | 0 | 677 | 2 | 460.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 706 daAuts D:2: 214 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+