sparal Level 1 of the Dungeon [Shop] Niuzyhargh's Antique Weapon Emporium a +0 heavy orcbow (266 gold) a +0 short sword (87 gold) a +0 spear (87 gold) a +0 hand axe (87 gold) the +4 battleaxe of the Blushing Gods {vamp, rF- rC+ rCorr} (1815 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 dagger (58 gold) a +0 club (14 gold) the +5 great sword "Qyenarowk" {speed, rElec rF+ Will-} (2082 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. It cannot be enchanted further. a +0 mace (87 gold) a +4 heavy trident (820 gold) (0, 0, D:1) a +0 short sword a +0 ring mail (4, -15, D:1) a +0 club (4, 10, D:1) 2 stones a +0 short sword a rat skeleton a kobold skeleton (14, -23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -10, D:1) a +0 short sword (17, 33, D:1) a +0 ring mail (18, 32, D:1) a +0 ring mail (23, -3, D:1) a bat skeleton (24, -14, D:1) a +0 short sword (35, 9, D:1) a dwarf skeleton (39, 17, D:1) a rat corpse (skeletalised by now) (40, -10, D:1) a bat skeleton (40, 28, D:1) a +0 dagger (42, 0, D:1) a dwarf skeleton (42, 28, D:1) a quokka corpse (skeletalised by now) (43, 2, D:1) a dwarf skeleton (45, 0, D:1) a dwarf skeleton (46, -4, D:1) a +0 hand axe (47, 1, D:1) a dwarf skeleton (48, -18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (1, -1, D:2) a +0 short sword a stone a kobold skeleton (4, -1, D:2) a +0 club (13, 11, D:2) a +0 dagger (16, -32, D:2) a jackal corpse (skeletalised by now) (16, -8, D:2) a bat skeleton (17, -11, D:2) a +0 short sword the human skeleton of Terence (18, -8, D:2) a rat skeleton (19, -9, D:2) a +0 club a +0 club (19, 6, D:2) an adder skeleton (22, -9, D:2) a rat skeleton (23, 16, D:2) a +0 leather armour a +0 flail (24, -16, D:2) a scroll of noise (24, 16, D:2) a +0 dagger a +0 leather armour a +0 club (25, 16, D:2) a +0 flail of protection (34, -36, D:2) a +0 chain mail (37, -27, D:2) a +0 scythe the human corpse of Sigmund (skeletalised by now) (42, -6, D:2) a bat corpse (skeletalised by now) (43, -10, D:2) a hobgoblin corpse (skeletalised by now) (56, -13, D:2) a +0 whip Level 3 of the Dungeon (2, 21, D:3) a +4 whip (3, 18, D:3) a +0 club a goblin corpse (skeletalised by now) (3, 19, D:3) a +0 club a +0 falchion a +0 chain mail a gnoll corpse an orc corpse (skeletalised by now) (3, 21, D:3) a +0 war axe an orc corpse (skeletalised by now) (4, 17, D:3) a +0 whip a gnoll corpse (skeletalised by now) (5, 16, D:3) a +0 dagger (6, 14, D:3) a +0 flail a hobgoblin corpse (skeletalised by now) (6, 16, D:3) a +0 flail of concussion (8, 15, D:3) an adder corpse (skeletalised by now) (24, 21, D:3) a +0 sling (25, 19, D:3) a +4 ring of protection (30, 13, D:3) a +0 club (32, 15, D:3) a +0 dagger (32, 16, D:3) a hobgoblin corpse