sparal Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -10, D:1) a frilled lizard corpse (skeletalised by now) (14, 25, D:1) a rat corpse (skeletalised by now) (18, 8, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (28, -11, D:1) a +0 dagger (47, 12, D:1) a +0 dagger (48, 16, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (5, 0, D:2) a +0 short sword (8, 14, D:2) a hobgoblin corpse (skeletalised by now) (9, 11, D:2) a +0 dagger (12, 17, D:2) a +0 club (13, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (15, 9, D:2) a +0 club (16, 7, D:2) a +0 club a hobgoblin corpse (16, 9, D:2) a +0 dagger (17, 7, D:2) a +0 dagger a goblin corpse (18, 15, D:2) a scarab talisman (20, 13, D:2) a quokka skeleton (22, 8, D:2) a hobgoblin skeleton (26, 14, D:2) a +0 trident (27, 18, D:2) a +0 club 4 stones (28, 15, D:2) a +0 club a kobold skeleton (32, 17, D:2) a +1 robe of willpower (32, 42, D:2) an adder corpse (skeletalised by now) (39, 26, D:2) a rat skeleton (43, 7, D:2) a ball python corpse (skeletalised by now) (44, 9, D:2) a +0 dagger a +0 mace (48, 5, D:2) a +0 spear (49, 22, D:2) a bat corpse (skeletalised by now) (53, 5, D:2) an inkwell talisman (65, 6, D:2) a bat corpse (skeletalised by now) (65, 8, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 war axe a +0 scale mail (1, 24, D:3) 5 stones a +0 short sword (4, 21, D:3) a +0 scale mail (5, 19, D:3) a +0 chain mail (5, 24, D:3) a +0 flail (7, 33, D:3) a +0 ring mail (9, 32, D:3) a +0 whip the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (14, 16, D:3) a hobgoblin corpse (27, 7, D:3) a hobgoblin corpse (skeletalised by now)