spy20345 Level 1 of the Dungeon (0, 0, D:1) a +0 sling (5, -16, D:1) a +0 leather armour (6, 1, D:1) a rat corpse (skeletalised by now) (6, 2, D:1) a rat corpse (skeletalised by now) (11, 3, D:1) a frilled lizard corpse (skeletalised by now) (13, -2, D:1) a hobgoblin corpse (skeletalised by now) (19, 9, D:1) a +0 club (20, -9, D:1) a frilled lizard corpse (skeletalised by now) (21, -2, D:1) a +1 dagger of draining (22, -4, D:1) a bat corpse (skeletalised by now) (24, 1, D:1) a hobgoblin corpse (skeletalised by now) (26, -7, D:1) a parchment of Cause Fear (28, -28, D:1) a +0 animal skin (32, -28, D:1) a +0 whip (34, -23, D:1) a +0 short sword (35, -24, D:1) a jackal skeleton (36, -27, D:1) a +0 short sword Level 2 of the Dungeon (9, -16, D:2) a +0 dagger (14, 21, D:2) a parchment of Kiss of Death (16, 21, D:2) a +0 spear (19, -18, D:2) a +0 club (22, 10, D:2) a +0 whip (24, 10, D:2) a +0 short sword 4 stones (25, -19, D:2) a ring of wizardry (26, 11, D:2) a +0 dagger a goblin skeleton (34, -17, D:2) a +0 ring mail (38, -9, D:2) a +0 dagger (41, -2, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 ring mail of True Grit {+Blink Int+4} (3140 gold) +Blink: It lets you blink. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of the Present {Fly rF++ Str+4 Int-3} (4410 gold) [ring of flight] Fly: It grants you flight. rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). the +4 hand axe of a volcano {heavy, rElec rPois rC+} (5060 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the air staff of the Imbibing King {^Fragile rElec rPois rF++ Air Earth} (5370 gold) [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. the ring of Suillede {rC+ rN+++ Str-3 Dex+3} (4450 gold) [ring of positive energy] rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). the alchemy staff "Otae" {rElec rPois Int+3 Tloc Alch} (5090 gold) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. the ring of Wehycs {Fly Int+3 Dex-4 Slay+4} (4300 gold) [ring of slaying] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +3 sling of Geasik {drain, +Blink rCorr Str+5 SInv} (5200 gold) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. the rimehorn talisman of Relativism {+Inv rCorr Stlth+} (5090 gold) [rimehorn talisman] +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the air staff "Ogre's Undoing" {rElec Int+4 Dex-2 Forge Air} (4180 gold) [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. the earth staff "Rypyx" {rN+ Str-2 Dex+3 Fire Earth} (4390 gold) [staff of earth] rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. the inkwell talisman of Distant Worlds {rF- Will+ rCorr} (2600 gold) [inkwell talisman] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +2 dagger of the Meager God {venom, rC+ Str+3 Dex+4} (4110 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +6 dagger of the Traitor {flame, rElec rCorr Str+2} (5740 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +0 robe of the Stallion {Will- Str+3 SInv} (1420 gold) Will-: It decreases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the alchemy staff of the Forest Kingfisher {rPois Int+4 Alch} (4040 gold) [staff of alchemy] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. the +2 robe "Ismekero" {Will- rCorr Str+3 Int+3} (3190 gold) Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the amulet "Binosa" {Chemistry Str-3 Dex+5} (4120 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). the +10 dark maul {heavy} (7500 gold) It cannot be enchanted further. the ring of Limouddi {rF+ Str+4 SInv} (3740 gold) [ring of see invisible] rF+: It protects you from fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (8, 37, D:3) a hobgoblin corpse (skeletalised by now) (9, 11, D:3) a parchment of Ensorcelled Hibernation (10, 23, D:3) a +0 dagger a +0 robe (10, 25, D:3) an adder skeleton (11, 23, D:3) a +0 leather armour a bat skeleton an orc skeleton (11, 24, D:3) a +0 trident (11, 25, D:3) a +0 dagger a +0 scale mail an orc skeleton (12, 19, D:3) a +0 dagger a kobold skeleton (12, 20, D:3) a +1 robe of fire resistance a quokka skeleton (13, -12, D:3) a +0 spear of venom (27, 23, D:3) a +0 club (31, 8, D:3) a +0 club (32, 5, D:3) a ball python corpse (skeletalised by now) (36, -14, D:3) a parchment of Searing Ray (39, 25, D:3) a +0 dagger of electrocution (54, 2, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (9, 13, D:4) a rat corpse (skeletalised by now) (10, 23, D:4) 12 gold pieces (13, 0, D:4) a parchment of Ensorcelled Hibernation a sewer (0, 0, Sewer) an adder corpse (1, 13, Sewer) a river rat corpse (5, 14, Sewer) a dart slug corpse (6, 14, Sewer) a river rat corpse (6, 15, Sewer) a frilled lizard corpse (6, 16, Sewer) a ball python corpse (9, -5, Sewer) a frilled lizard corpse a rat corpse a rat corpse