Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10261563122894275972 30 ss2372 the Shooter (level 3, -7/26 HPs) Began as a Barachi Hexslinger on June 7, 2026. Mangled by Terence ... wielding a +7 trident of venom (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:29 (811 turns). ss2372 the Shooter (Barachi Hexslinger) Turns: 811, Time: 00:02:29 Health: -7/26 AC: 2 Str: 9 XL: 3 Next: 18% Magic: 4/4 EV: 11 Int: 13 God: Gold: 64 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + c - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-7 -> -31), slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles d - 6 darts of disjunction Armour b - a +0 robe (worn) Jewellery c - a ring of poison resistance (worn) e - an amulet of faith Scrolls p - a scroll of poison c - 2 scrolls of blinking {unknown} d - a scroll of vulnerability {unknown} e - a scroll of noise {unknown} Potions f - 2 potions of heal wounds {unknown} j - 2 potions of might {unknown} k - 3 potions of curing {unknown} l - a potion of attraction {unknown} Skills: - Level 1.2 Fighting + Level 3.5 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Soul Splinter Necr 0% N/A 28% 1 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dispel Undead Necr 0% 3d6 95% 4 Martyr's Knell Necr/Summ 0% N/A 95% 4 Death Channel Necr 0% N/A 100% 6 Discord Hex 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11036 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History No target in view! No target in view! There is an escape hatch in the floor here. Things that are here: a +0 club; a goblin corpse You encounter Terence the Veteran. He is wielding a +7 trident of venom. Found a scroll labelled GUTY QUK VIEH. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence shouts! You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet hits Terence. Terence is lightly wounded. Terence screams, "I want to be left alone!" You shoot a sling bullet. The sling bullet barely misses Terence. You shoot a sling bullet. The sling bullet hits Terence. Terence is moderately wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence hits you from afar with a +7 trident of venom! You are poisoned. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. You feel very sick. Terence misses you. You shoot a sling bullet. The sling bullet barely misses Terence. You feel sick. Terence screams, "Where's your power now?!" Terence barely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. You feel sick. Terence hits you from afar with a +7 trident of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. Terence hits you from afar with a +7 trident of venom! You die... Terence says, "Finally, peace and quiet." ##########.# # #...# # #.### #.# #.# #.# .######### #.# ......@..# #.# #@# #.# #.# ####.# #.# #....#### #.# #.###...## #.# #.##.....## #.# #.#.......### #.# #.#.......... #.# #.........##. #.# ####......... You could see Terence. Vanquished Creatures 2 dart slugs An endoplasm (D:1) 4 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:2) 4 ball pythons (D:1) A bat (D:1) 2 frilled lizards 4 goblins (D:2) 4 kobolds 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ss2372 the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 62 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 506 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 594 | D:2 | Learned a level 2 spell: Jinxbite 802 | D:2 | Encountered Terence 811 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shopburst, chequers_arboretum, roderic_serpentine_path, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.5 Fighting | | 1.2 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 86 Armour: Robe || 16 Dodge: Dodged || 17