Dungeon Crawl Stone Soup version 0.34-b1-24-g2e2e0191d4 (webtiles) character file. Game seed: 4627644290621597307 37 sshwan91 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Jan 29, 2026. Slain by an orc ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:30 (875 turns). sshwan91 the Conjurer (Deep Elf Conjurer) Turns: 875, Time: 00:05:30 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 23% Magic: 5/9 EV: 11 Int: 24 God: Gold: 97 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of identify {unknown} e - 2 scrolls of blinking {unknown} Potions g - a potion of magic f - a potion of haste {unknown} j - 2 potions of might {unknown} Skills: + Level 2.4 Dodging + Level 3.4 Stealth + Level 3.1 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 11% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 16% 2 Fugue of the Fallen Necr 3% N/A 32% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Rending Blade Conj/Frge 16% 2d7 36% 4 Leda's Liquefaction Alch/Erth 1% N/A 71% 4 Lehudib's Crystal Spear Conj/Erth 8% 10d3 100% 8 Summon Horrible Things Summ 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc wizard flickers and vanishes! There is a stone staircase leading up here. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. HP restored. Done exploring. There is a stone staircase leading down here. You climb downwards. The orc completely misses you. There is a stone staircase leading up here. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is lightly wounded. (Press . to maintain the ray.) The orc wizard misses you. The orc hits you with a +0 falchion. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The orc priest barely misses you. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 falchion. You die... ... # ... .# ..# #.## ### #.. ..... .... #.#######.#.## .# .. .... #.. ..<...... .# #.# ###..#.####oo..#.# #.# #.# #_'..'..!.o@o..#.#.#.# #.# ###..#.#####.#.#.#.#.## #.# .... #............. ..# #.# .... #..∩..#.#.#.###.## ..#########....%........<..# #...............#.#.#####.## #..###.......####.#.# .# #.## ######### #.#.. .# ..# #.#### ## You could see an orc priest, 2 orc wizards and an orc. Vanquished Creatures A dart slug (D:1) 8 endoplasms (D:1) 6 hobgoblins 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) A goblin (D:1) 10 kobolds (D:1) 6 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sshwan91 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 167 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 223 | D:1 | Learned a level 2 spell: Searing Ray 262 | D:1 | Reached skill level 5 in Conjurations 410 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 698 | D:2 | Found Bankis's General Store. 707 | D:2 | Identified the inkwell talisman of Pride {Harm Str+2} 814 | D:2 | Found a faded altar of an unknown god. 875 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, solitary_fountain, darby_miner_ambush D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, serial_shops, shop, serial_park_square3 [serial_park_minivault_5x5_1], minmay_tetromino_l2 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 3.1 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 70 Searing Ray || 5 Armour: Robe || 20 Dodge: Dodged || 25