Dungeon Crawl Stone Soup version 0.35-a0-762-ge5bf83d7b5 (webtiles) character file. Game seed: 14498866105108467607 58 ssoup the Vexing (level 4, 32/32 HPs) Began as a Coglin Hexslinger on July 29, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:09 (674 turns). ssoup the Vexing (Coglin Hexslinger) Turns: 674, Time: 00:01:10 Health: 32/32 AC: 2 Str: 9 XL: 4 Next: 1% Magic: 1/6 EV: 11 Int: 12 God: Gold: 36 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . (100%) a - +1 sling {Ishpreet} rCold . . . (100%) e - +0 sling {Osbert} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Ishpreet} e - a +0 sling (offhand) {Osbert} Missiles d - 2 poisoned darts Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of teleportation {unknown} Potions d - a potion of magic {unknown} f - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging + Level 1.6 Stealth + Level 1.9 Spellcasting + Level 3.3 Hexes - Level 0.8 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Mercury Arrow Conj/Alch 2% 2d5 38% 2 Cause Fear Hex 4% N/A 56% 4 Stone Arrow Conj/Erth 2% 3d7 63% 3 Summon Ice Beast Ice/Summ 1% N/A 63% 3 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Forge Lightning Spire Air/Frge 1% 3d4 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The orc shouts! The orc is almost dead. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! You hear a shout! You encounter an orc. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the orc. The orc is moderately wounded. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. A giggling sprite leaps out and insults the orc's ancestors. The orc is almost dead. A giggling sprite leaps out and doodles on the orc's face. You kill the orc! The orc priest shouts! You shoot a sling bullet. The sling bullet closely misses the orc priest. You shoot a sling bullet. The sling bullet completely misses the orc priest. A giggling sprite leaps out and bonks the orc priest with its +0 war axe. The orc priest is moderately wounded. The jinxing sprites lose interest in you. The orc priest looks satisfied for a moment. The orc priest looks braver for a moment. You shoot a sling bullet. The sling bullet hits the orc priest but does no damage. The orc priest is moderately wounded. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is heavily wounded. Casting: Jinxbite (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is almost dead. You shoot a sling bullet. The sling bullet hits the orc priest! You kill the orc priest! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... #...# #.###.# ##.#.# .......###.##.# #.........## # .#####.#.# #.#.# # o #.#.##.# ...)###......# #..))...@.### ....##:......# ?. #..#.##.# #..#.# # ....#.# .###...# # #.... ####. There were no monsters in sight! Vanquished Creatures An orc priest (D:2) An adder (D:2) 2 orcs (D:2) 3 endoplasms 2 quokkas (D:1) 3 ball pythons (D:1) 3 bats 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ssoup the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 160 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 207 | D:1 | Learned a level 2 spell: Jinxbite 342 | D:1 | Reached skill level 3 in Hexes 500 | D:2 | Reached skill level 1 in Stealth 630 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/5 674 | D:2 | Reached XP level 4. HP: 32/32 MP: 1/6 674 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Hexes | 3 | 3.3 Stealth | 1 | 1.6 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.9 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 92 | || 92 Cast: Jinxbite | 4 | || 4 Armour: Robe | 5 | || 5 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 688 | 679 | 9 | 0 | 544 | 2 | 344.0 | Dungeon | 688 | 679 | 9 | 0 | 544 | 2 | 344.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 494 daAuts D:2: 194 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+