Dungeon Crawl Stone Soup version 0.34-a0-725-gf7730aa224 (webtiles) character file. Game seed: 6011438369220992640 9 ssuu0331 the Vexing (level 2, 0/17 HPs) Began as a Deep Elf Hexslinger on Sept 3, 2025. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:12 (242 turns). ssuu0331 the Vexing (Deep Elf Hexslinger) Turns: 242, Time: 00:03:12 Health: 0/17 AC: 2 Str: 5 XL: 2 Next: 6% Magic: 5/6 EV: 2 Int: 17 God: Gold: 11 SH: 0 Dex: 17 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: no passive effects @: constricted A: magic regeneration, robust 1, evolution 1, lucky 1, reckless a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: + Level 1.0 Fighting * Level 3.4 Ranged Weapons * Level 2.4 Dodging * Level 1.5 Spellcasting + Level 4.1 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 4% 1d4 21% 1 Momentum Strike Conj/Tloc 2% 3d8 30% 2 Sigil of Binding Hex 15% N/A 11% 3 Inner Flame Hex/Fire 10% N/A 21% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are robust. (+10% HP) You have hidden genetic potential. You discover slightly more artefacts. You cannot block, but deal more damage with two-handed weapons. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (63% to hit) You shoot a sling bullet. The sling bullet hits the ball python. The ball python is severely wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (48% to hit) You shoot a sling bullet. The sling bullet barely misses the ball python. The sling bullet hits the quokka. The quokka is severely wounded. The ball python closely misses you. The ball python grabs you. The ball python constricts you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (severely wounded, 48% to hit) You shoot a sling bullet. The sling bullet barely misses the ball python. The sling bullet misses the quokka. The ball python bites you but does no damage. The ball python constricts you. The quokka bites you. The ball python bites you but does no damage. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you but does no damage. The ball python constricts you. The quokka bites you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (severely wounded, constricting you, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the ball python. The quokka bites you. The ball python bites you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The quokka bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... #.#*#.#.##.###.###.#*,,,,,,,,,,,, ...,.......##......#*,*****,***** ........#####...####*,**,,,,* #.##..#.# #...# *,**,**,* #.......#** #...# *,**,**,** #........,* #...# *,,,,,,>,* ** *,,,*.#.#.###...#######,,***,* *, ,,,,,............r....#.,,**,***, ,,,,*#..........@S......,,,,,,,,, *,,,,.........>.........>,,*,***, ,,,,,.....###...######..,,,,,* *, ,*,,,..##.* #.).# *,*,*,*,* ** ,,,*,#**#,**#...#* *,*,*,*,* **,*,****,*,.....*** *,,,,,,,**** *,*,,,,,,*.#....#,*****,,,,,,,,, *,*******#.#.....,,* *,**,****, **,* *,****,*,** *,,,,,,,,, You could see a quokka and a ball python. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) A quokka (D:1) 2 bats (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ssuu0331 the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 100 | D:1 | Reached skill level 1 in Fighting 222 | D:1 | Gained mutation: You cannot block, but deal more damage | with two-handed weapons. [potion of mutation] 222 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 222 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 222 | D:1 | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 225 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 228 | D:1 | Learned a level 2 spell: Jinxbite 242 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_cross Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 3 | 3.4 Fighting | 1 | 1.0 Dodging | | 2.4 Spellcasting | | 1.5 Hexes | | 4.1 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 40 Drink: Curing || 1 Haste || 1 Read: Identify || 1 Fear || 1 Revelation || 1 Armour: Robe || 25 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 235 | 130 | 105 | 51 | 0 | 1 | 235.0 | Dungeon | 235 | 130 | 105 | 51 | 0 | 1 | 235.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 235 daAuts