stone111 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (3, -18, D:1) a +0 robe (5, -19, D:1) a +0 dagger 2 stones (13, -25, D:1) a hobgoblin corpse (skeletalised by now) (22, -1, D:1) a +0 cloak (31, -31, D:1) a +0 hand axe (31, -25, D:1) a +0 ring mail (33, -29, D:1) a +0 robe (36, -4, D:1) a +1 short sword of venom (44, -4, D:1) a hobgoblin corpse (skeletalised by now) (45, -23, D:1) a +0 whip (45, -4, D:1) a +0 whip (47, -14, D:1) a quokka corpse (skeletalised by now) (57, -21, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (1, 9, D:2) a +0 hand axe a +0 chain mail (3, 39, D:2) a +0 helmet (4, 36, D:2) a rat corpse (skeletalised by now) (5, 9, D:2) an adder skeleton (6, 9, D:2) a hobgoblin skeleton (11, 42, D:2) a +0 hammer (14, 43, D:2) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (23, 25, D:2) a +0 club a goblin skeleton (24, 25, D:2) a +0 short sword a kobold skeleton (27, 41, D:2) a +0 whip (35, 35, D:2) 4 atropa-tipped darts (37, 24, D:2) a +0 sling (46, 18, D:2) a +0 short sword (50, 53, D:2) a +0 dagger 5 stones (51, 41, D:2) the +1 robe "Foorreqa" {Harm Str-5 Int+5 Archmagi} Harm: It increases damage dealt and taken. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (53, 44, D:2) a rat corpse (skeletalised by now) (58, 45, D:2) a +0 war axe (59, 53, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (0, 7, D:3) a +0 club (7, 17, D:3) a +0 short sword a kobold skeleton (9, 45, D:3) a +0 helmet of ice (11, 31, D:3) a +0 ring mail (11, 36, D:3) a +0 short sword 3 poisoned darts (12, 14, D:3) a +0 ring mail (16, 4, D:3) a bat skeleton (23, 29, D:3) a +0 dagger a goblin skeleton (24, 22, D:3) a +0 club a +0 ring mail a goblin corpse (skeletalised by now) (34, 4, D:3) an adder skeleton (34, 30, D:3) a ball python corpse (skeletalised by now) (37, 32, D:3) a bat corpse (skeletalised by now) (39, 22, D:3) a +0 dagger (39, 25, D:3) a +2 mace of protection an orc corpse (skeletalised by now) (40, 36, D:3) a +0 war axe an orc skeleton (40, 37, D:3) a +0 short sword (40, 38, D:3) an adder skeleton (43, 45, D:3) a +0 spear (52, 19, D:3) an adder corpse (skeletalised by now) (54, 17, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 11 gold pieces (1, 5, D:4) 15 gold pieces (2, 3, D:4) 14 gold pieces (12, 26, D:4) a potion of heal wounds (18, 28, D:4) a +0 whip (still there?) a +0 whip of electrocution (still there?) (31, 24, D:4) 4 gold pieces (44, 26, D:4) 7 gold pieces (44, 27, D:4) a ring of protection from fire