sugarlife Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (1, 19, D:1) a frilled lizard corpse (skeletalised by now) (2, -6, D:1) a +0 club a kobold skeleton (2, 28, D:1) a +0 club (4, 8, D:1) a +0 dagger a +0 robe a kobold skeleton (4, 22, D:1) a ball python skeleton (6, 8, D:1) a jackal skeleton (10, 2, D:1) a +0 dagger a +0 leather armour (10, 34, D:1) a +0 dagger (13, 31, D:1) a +0 robe (15, 1, D:1) a +0 dagger a kobold skeleton a jackal skeleton (16, 36, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (17, 20, D:1) a +0 falchion (27, 34, D:1) a +0 dagger (28, 17, D:1) a +0 dagger (29, 2, D:1) a +0 dagger (31, 22, D:1) a +0 ring mail (33, 1, D:1) a frilled lizard skeleton (39, 20, D:1) a frilled lizard corpse (skeletalised by now) (40, 16, D:1) a frilled lizard corpse (skeletalised by now) (48, -1, D:1) a ball python skeleton (55, -1, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Qyw Iwest's Armour Boutique the +1 pair of boots of Duck's Teeth {rN+ Dex+7} (495 gold) rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +9 plate armour "Nudeot" {-Tele rF+ rC+} (1078 gold) -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the +1 ring mail of Beumaenk {Str+2 Int+4} (400 gold) Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 robe (12 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 robe (12 gold) a +0 robe (12 gold) a +0 leather armour (28 gold) (0, 0, D:2) a bat corpse (skeletalised by now) (3, -1, D:2) a +0 ring mail (6, -8, D:2) a frilled lizard corpse (skeletalised by now) (14, 33, D:2) a +0 dagger a goblin skeleton (27, 14, D:2) a rat skeleton (31, -13, D:2) a +0 hammer (32, -13, D:2) a +0 hammer (34, -2, D:2) a +0 hammer (42, -12, D:2) a staff of necromancy (43, 10, D:2) the scarab talisman of Birdsong {rN+ Will+ Int+3 SInv} [scarab talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (48, 10, D:2) a +0 club a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (48, 11, D:2) a +0 sling (48, 13, D:2) a +0 leather armour (49, 10, D:2) a +0 robe (50, -5, D:2) a +0 dagger a kobold skeleton (50, 7, D:2) a frilled lizard skeleton (51, 20, D:2) a bat corpse (skeletalised by now) (52, 13, D:2) a staff of conjuration Level 3 of the Dungeon (0, 0, D:3) a scroll of amnesia (8, -17, D:3) a hobgoblin corpse (9, -17, D:3) a +0 falchion (15, -14, D:3) a hobgoblin corpse