Dungeon Crawl Stone Soup version 0.35-a0-751-g170ea3cddb (webtiles) character file. Game seed: 14726299103719622910 0 sugarlife the Shield-Bearer (level 1, 13/13 HPs) Began as a Human Wanderer on July 24, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (0 turns). sugarlife the Shield-Bearer (Human Wanderer) Turns: 0, Time: 00:00:18 Health: 13/13 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 12 God: Gold: 0 SH: 4 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) b - +0 buckler rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 buckler (worn) c - a +0 leather armour (worn) Potions B - a potion of berserk rage Skills: + Level 0.0 Fighting - Level 2.0 Axes - Level 1.0 Armour - Level 3.0 Shields - Level 2.0 Spellcasting - Level 2.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 6% 2d10 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, sugarlife the Human Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 12 gold pieces, a whip, 3 scrolls labelled MODUSCH OCKAI and a robe. Found a staircase leading out of the dungeon. You begin with the following items: a +0 war axe, a +0 buckler, a +0 leather armour, a potion of berserk rage; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### #.@# #....$.# #...###... #.?. ##)# ... [# .. # . There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sugarlife the Human Wanderer began the quest for the Orb. 0 | D:1 | sugarlife set off with the following items: a +0 war axe, a | +0 buckler, a +0 leather armour, a potion of berserk rage; | and the following spell memorised: Foxfire; and the | following spells available to memorise: Volatile | Blastmotes. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, serial_glass, glass_columns_b, glass_columns_c Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+