Dungeon Crawl Stone Soup version 0.35-a0-807-g1be8eec9ce (webtiles) character file. Game seed: 11682538207336811506 123 sugarlife the Conjurer (level 5, 35/38 HPs) Began as a Human Wanderer on Aug 1, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:06:40 (2495 turns). sugarlife the Conjurer (Human Wanderer) Turns: 2495, Time: 00:06:40 Health: 35/38 AC: 3 Str: 11 XL: 5 Next: 7% Magic: 1/8 EV: 20 Int: 14 God: Gold: 126 SH: 0 Dex: 14 Spells: 2/8 levels left rFire . . . (100%) f - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 troll leather armour rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... e - amulet of wildshape Stlth + h - +5 ring of evasion HPRegen 1.06/turn a - +5 ring of evasion MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons d - a +0 trident Missiles c - 10 stones Armour b - a +0 troll leather armour (worn) g - a +0 robe Magical Staves f - a staff of air (weapon) Jewellery a - a +5 ring of evasion (worn) e - an amulet of wildshape (worn) h - a +5 ring of evasion (worn) Scrolls t - a scroll of teleportation b - a scroll of blinking c - a scroll of poison {unknown} e - a scroll of torment {unknown} h - a scroll of amnesia {unknown} j - a scroll of identify {unknown} Potions d - a potion of lignification {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Armour - Level 1.0 Dodging - Level 1.0 Stealth - Level 2.0 Spellcasting + Level 4.0 Conjurations - Level 2.0 Air Magic + Level 0.2 Alchemy - Level 1.0 Invocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 9% 1 b - Searing Ray Conj 24% 2d5 9% 2 c - Mephitic Cloud Conj/Alch/Air 10% N/A 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 2% N/A 67% 3 Launch Clockwork Bee Frge 1% N/A 67% 3 Forge Blazeheart Golem Fire/Frge 1% N/A 97% 4 Discord Hex 0% N/A 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15496 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The ribbon worm is moderately wounded. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 94% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm bites you. You are caught in a web! You disentangle yourself. The ribbon worm misses you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm closely misses you. Your magical contamination has completely faded away. You hit the ribbon worm but do no damage. The ribbon worm is almost dead. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.. .. .##..## ## #.. ...#....##..... ........#..#.# ##........#..##. ............... ##......w..# #.##......@######.. #.#................ ...........######## ........#...## #.........#...# # ..........#...#.. #...<.....#...... #........#...##.. #...........##. . You could see a ribbon worm (catching breath). Vanquished Creatures A clockroach (D:3) 3 gnolls (D:2) 3 adders 4 dart slugs 2 ribbon worms (D:2) 5 endoplasms 5 jackals 2 quokkas (D:1) 3 ball pythons 3 bats 2 frilled lizards 5 goblins 2 kobolds 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sugarlife the Human Wanderer began the quest for the Orb. 0 | D:1 | sugarlife set off with the following items: a +0 dagger, a | +2 scale mail, a scroll of teleportation, a scroll of | blinking; and the following spell memorised: Shock; and the | following spells available to memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 223 | D:1 | Reached XP level 2. HP: 21/22 MP: 5/5 701 | D:1 | Reached skill level 1 in Conjurations 1166 | D:1 | Learned a level 2 spell: Searing Ray 1216 | D:2 | Reached XP level 3. HP: 21/27 MP: 0/6 1310 | D:2 | Reached skill level 2 in Conjurations 1669 | D:2 | Reached skill level 3 in Conjurations 1669 | D:2 | Reached XP level 4. HP: 12/33 MP: 1/7 2366 | D:3 | Reached skill level 4 in Conjurations 2366 | D:3 | Reached XP level 5. HP: 37/38 MP: 0/8 2388 | D:3 | Learned a level 3 spell: Mephitic Cloud 2495 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, corner_web_ring, chequers_jeans D:2: layout_loops_ring, feat_on_display D:3: layout_rooms, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 | 2.0 Conjurations | 1 3 4 | 4.0 Armour | | 2.0 Dodging | | 1.0 Stealth | | 1.0 Spellcasting | | 2.0 Air Magic | | 2.0 Alchemy | | 0.2 Invocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 35 | 10 || 45 Melee: Trident | 17 | || 17 Dagger | 3 | || 3 Staff | 15 | 10 || 25 Cast: Shock | 37 | 36 || 73 Searing Ray | | 2 || 2 Armour: Scale mail | 13 | || 13 Robe | 17 | || 17 Troll leather arm | | 7 || 7 Dodge: Dodged | 23 | 24 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2503 | 2407 | 96 | 56 | 2045 | 3 | 834.3 | Dungeon | 2503 | 2407 | 96 | 56 | 2045 | 3 | 834.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1172 daAuts D:2: 1145 daAuts D:3: 184 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+