sukusik Level 1 of the Dungeon (4, -13, D:1) a +0 robe (11, -11, D:1) a +0 whip 2 stones a hobgoblin corpse (skeletalised by now) (27, -10, D:1) a +0 whip (28, -13, D:1) a +0 short sword (32, -28, D:1) a rat corpse (skeletalised by now) (40, -14, D:1) a +0 war axe (40, -3, D:1) a +0 club (46, 9, D:1) a +0 club Level 2 of the Dungeon (5, -12, D:2) a +0 rapier (9, 4, D:2) a +0 sling (10, -33, D:2) a bat corpse (skeletalised by now) (13, -22, D:2) a quokka skeleton a rat skeleton a frilled lizard skeleton (14, -25, D:2) a bat skeleton (17, -20, D:2) a parchment of Anguish (20, -7, D:2) a +0 whip 3 stones a kobold skeleton (21, -20, D:2) a +0 flail (27, -21, D:2) a +0 club a kobold corpse (skeletalised by now) (30, 4, D:2) a +0 short sword (41, -23, D:2) a bat skeleton (47, 2, D:2) a +0 dagger a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 flail a gnoll corpse (1, -2, D:3) a +0 whip a gnoll corpse (1, 0, D:3) a frilled lizard corpse (4, -2, D:3) 5 gold pieces a +0 club a +0 halberd a +0 leather armour (9, -9, D:3) a quokka corpse (11, -22, D:3) a +0 ring mail (21, -11, D:3) the +1 robe of Sophism {Regen+ Str+3 Int-5 Archmagi} Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (24, -3, D:3) a rat corpse