Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10722516132699044192 50 suncat the Magician (level 3, -2/19 HPs) Began as a Deep Elf Hedge Wizard on Oct 2, 2026. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:07:17 (982 turns). suncat the Magician (Deep Elf Hedge Wizard) Turns: 982, Time: 00:07:17 Health: -2/19 AC: 8 Str: 7 XL: 3 Next: 55% Magic: 3/11 EV: 11 Int: 20 God: Gold: 59 SH: 0 Dex: 14 Spells: 10/12 levels left rFire . . . (100%) e - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) k - +0 cloak rCorr . (100%) j - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ f - +4 ring of protection HPRegen 0.23/turn g - ring of see invisible MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +1 dagger of venom (weapon) i - a +2 whip of flaming Armour b - a +0 robe (worn) c - a +0 hat (worn) j - a +0 pair of gloves (worn) k - a +0 cloak (worn) Jewellery f - a +4 ring of protection (worn) g - a ring of see invisible (worn) h - a ring of protection from cold Talismans d - a quill talisman l - a talisman of death Scrolls c - a scroll of identify {unknown} e - a scroll of poison {unknown} Potions g - 2 potions of magic d - a potion of curing {unknown} f - a potion of lignification {unknown} j - a potion of enlightenment {unknown} k - a potion of haste {unknown} Skills: + Level 1.2 Short Blades - Level 2.4 Dodging + Level 2.9 Stealth * Level 5.1 Spellcasting + Level 2.6 Conjurations - Level 1.1 Summonings - Level 1.2 Necromancy + Level 1.7 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Shock Conj/Air 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 40% N/A 7% 1 Blink Tloc 24% N/A 9% 2 Mercury Arrow Conj/Alch 20% 2d6 10% 2 Call Imp Summ 18% N/A 11% 2 Grave Claw Necr 20% 2d8 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 34% 3 Swiftness Air 5% N/A 34% 3 Brom's Barrelling Bould Conj/Erth 10% 2d5 54% 4 Martyr's Knell Necr/Summ 10% N/A 56% 4 Airstrike Air 2% 2d(1-17) 75% 4 Death Channel Necr 5% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11019 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a gnoll. It is wielding a +0 whip. You hit the gnoll but do no damage. The gnoll looks as sick as possible! The gnoll is almost dead. The gnoll shouts! You kill the gnoll! Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. The zap misses the gnoll. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit) The zap misses the gnoll. You encounter a gnoll. It is wielding a +0 flail. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 72% to hit) The zap misses the gnoll. The gnoll hits you with a +0 whip. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit) The zap misses the gnoll. The zap hits the gnoll but does no damage. The gnoll hits you with a +0 whip. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit) The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... ##. #.. #..... #.. #..... ##.## #..).. #... #..... #..# #.....###.$#####.# ......##jj).....# . #.#..##@######## #.# #..#....# #.#.#. #..##.# #.....####..##.# #..........# #..#.#.#.##### ... ##...#.# # ##.###.# #.<.# ## You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 3 dart slugs 2 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 9 kobolds 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | suncat the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/9 690 | D:1 | Reached skill level 1 in Short Blades 728 | D:1 | Learned a level 1 spell: Shock 943 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/11 970 | D:2 | Reached skill level 5 in Spellcasting 982 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: layout_loops_cross, basic_altar, nicolae_shop_vocational Skill XL: | 1 2 3 | ---------------+----------+----- Short Blades | 1 | 1.2 Spellcasting | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.9 Conjurations | | 2.6 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.7 Action || total ---------------------------++------- Attack: Normal || 22 Melee: Dagger || 22 Cast: Magic Dart || 42 Shock || 18 Stab: Sleeping || 1 Armour: Robe || 27 Dodge: Dodged || 18