supaaa Level 1 of the Dungeon (0, 0, D:1) a quill talisman (5, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (6, 17, D:1) a +0 robe (6, 18, D:1) a +0 spear (7, 19, D:1) a rat skeleton (8, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 9, D:1) a +0 scale mail (40, 19, D:1) a +0 spear (40, 37, D:1) a +0 dagger (43, 12, D:1) a ball python skeleton (43, 13, D:1) a +0 club a goblin skeleton (43, 14, D:1) a frilled lizard skeleton (48, 43, D:1) a +0 robe (51, 3, D:1) a +0 dagger a goblin skeleton (51, 4, D:1) a +0 club (52, 18, D:1) a +0 club (58, 21, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (2, 37, D:2) a +0 ring mail (10, 2, D:2) a +0 ring mail (11, 46, D:2) a +0 helmet of sniping (12, 34, D:2) a +0 trident (13, 20, D:2) a rat skeleton (14, 9, D:2) a bat skeleton (23, -3, D:2) a rat corpse (skeletalised by now) (33, 11, D:2) a +0 dagger a rat skeleton (34, 1, D:2) a frilled lizard skeleton (39, 16, D:2) the quill talisman of Indecent Exposure {rElec rF- Int+8 SInv} [quill talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. (48, 32, D:2) a +0 ring mail (48, 41, D:2) a +0 sling (56, 10, D:2) a ball python skeleton (59, 5, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (59, 13, D:2) a quokka skeleton (61, 5, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a bat corpse (7, -11, D:3) a +0 short sword (9, -2, D:3) a frilled lizard corpse (12, -6, D:3) a +0 spear (12, -5, D:3) a +0 whip (13, -4, D:3) a +0 club a +0 whip of draining a gnoll corpse Level 6 of the Dungeon (0, 0, D:6) a parchment of Alistair's Walking Alembic