Dungeon Crawl Stone Soup version 0.34-a0-752-g48490cfe52 (webtiles) character file. Game seed: 10078637323177969326 45 supaaa the Magician (level 3, -3/31 HPs) Began as a Gnoll Wanderer on Sept 10, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1600 turns). supaaa the Magician (Gnoll Wanderer) Turns: 1600, Time: 00:01:25 Health: -3/31 AC: 3 Str: 11 XL: 3 Next: 64% Magic: 7/9 EV: 8 Int: 18 God: Gold: 100 SH: 8 Dex: 19 Spells: 11/12 levels left rFire . . . (100%) a - +0 hand axe rCold x . . (150%) e - +0 kite shield rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth +++ f - ring "Honioroy" {rC- Int+7 Dex+6} HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 pair of boots c - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 kite shield (worn) Jewellery f - the ring "Honioroy" (worn) {rC- Int+7 Dex+6} (You found it on level 2 of the Dungeon) [ring of dexterity] rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). Dex+6: It affects your dexterity (+6). Scrolls b - a scroll of blinking d - a scroll of fear {unknown} c - a scroll of amnesia {unknown} e - a scroll of identify {unknown} h - 3 scrolls of teleportation {unknown} j - a scroll of summoning {unknown} Potions f - a potion of lignification {unknown} k - a potion of mutation {unknown} l - a potion of curing {unknown} n - a potion of brilliance {unknown} Skills: + Level 4.5 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 4.5 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Ranged Weapons + Level 0.9 Throwing + Level 0.9 Armour + Level 0.9 Dodging + Level 4.2 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 5.0 Spellcasting + Level 0.6 Conjurations + Level 3.8 Hexes + Level 0.6 Summonings + Level 0.6 Necromancy + Level 0.6 Translocations + Level 0.6 Forgecraft + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Alchemy + Level 1.0 Invocations + Level 0.9 Evocations + Level 0.7 Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 72% N/A 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 36% 2d2 21% 2 Sigil of Binding Hex 18% N/A 36% 3 Martyr's Knell Necr/Summ 6% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The gnoll shouts! You hear a shout! You hit the gnoll but do no damage. You bite the gnoll, but do no damage. The gnoll hits you with a +0 flail! You slash the gnoll! The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Slow (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (chance to affect: 60%) The gnoll seems to slow down. You block the gnoll's attack. x2 You hit the gnoll. The gnoll is lightly wounded. You barely miss the gnoll. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Aiming: Slow (safe; 13% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (chance to affect: 60%) The gnoll seems to slow down. The gnoll hits you with a +0 flail! You die... .#...## ##.....## # ##.......## ##. #.........# ##...#### +...†.....+ ......... #.........# ##..###.# ##..?....## #. #.# ##j....## #.###.# ##@j.## #.....# #####j## ###.### #......# #.# #.###j.# #.# ##..# #######.# #.##...####......<# #..........#.###### #..#...####.## #..##..# ### You could see 4 gnolls. Vanquished Creatures An adder (D:2) 2 dart slugs 5 endoplasms 2 giant cockroaches 5 jackals (D:1) A quokka (D:1) 4 ball pythons 5 bats 2 frilled lizards (D:2) 3 goblins 3 kobolds (D:2) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | supaaa the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | supaaa set off with the following items: a +0 hand axe, a | +0 pair of boots, a +0 robe, a scroll of blinking; and the | following spell memorised: Slow; and the following spells | available to memorise: Jinxbite, Sigil of Binding. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 259 | D:1 | Reached XP level 2. HP: 26/26 MP: 7/7 960 | D:2 | Reached skill level 5 in Spellcasting 960 | D:2 | Reached XP level 3. HP: 31/31 MP: 7/9 1158 | D:2 | Identified the ring "Honioroy" {rC- Int+7 Dex+6} 1544 | D:2 | Reached skill level 1 in Invocations 1600 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_corners D:2: layout_loops_corners, serial_shops, nicolae_shop_trees Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 4.5 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 4.5 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Ranged Weapons | | 0.9 Throwing | | 0.9 Armour | | 0.9 Dodging | | 0.9 Stealth | | 4.2 Shields | | 0.9 Unarmed Combat | | 0.9 Conjurations | | 0.6 Hexes | | 3.8 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 0.6 Forgecraft | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Alchemy | | 0.6 Evocations | | 0.9 Shapeshifting | | 0.7 Action || total ---------------------------++------- Attack: Normal || 102 Melee: Hand axe || 112 Bite || 7 Cast: Slow || 3 Drink: Haste || 1 Stab: Sleeping || 9 Armour: Robe || 62 Dodge: Dodged || 50 Block: Kite shield || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1608 | 1478 | 130 | 14 | 1132 | 2 | 804.0 | Dungeon | 1608 | 1478 | 130 | 14 | 1132 | 2 | 804.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1019 daAuts D:2: 589 daAuts