Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 10430311176946322223 39 t1234 the Caller (level 3, -2/24 HPs) Began as a Human Summoner on Dec 17, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:12:58 (1823 turns). t1234 the Caller (Human Summoner) Turns: 1823, Time: 00:12:59 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 47% Magic: 3/6 EV: 11 Int: 17 God: Gold: 108 SH: 0 Dex: 13 Spells: 1/6 levels left rFire . . . e - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of poison resistance HPRegen 0.24/turn g - ring of willpower MPRegen 0.10/turn %: no passive effects @: mighty, lethally poisoned (-2 -> -14) A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons c - a +0 quarterstaff e - a +0 spear (weapon) Missiles f - a throwing net Armour a - a +0 robe (worn) Jewellery d - a ring of poison resistance (worn) g - a ring of willpower (worn) k - a ring of fire Scrolls i - 2 scrolls of identify o - a scroll of teleportation Potions b - 2 potions of magic m - a potion of attraction {unknown} p - a potion of enlightenment {unknown} Talismans j - a storm talisman l - a scarab talisman n - a quill talisman Skills: - Level 2.1 Dodging - Level 2.2 Stealth - Level 2.1 Spellcasting * Level 4.9 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 b - Call Imp Summ 36% N/A 3% 2 c - Static Discharge Conj/Air 2% 3-4/arc 28% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 18% N/A 8% 3 Eringya's Surprising Cr Summ 18% N/A 26% 4 Summon Seismosaurus Egg Summ/Erth 10% N/A 56% 4 Airstrike Air 0% 2d(1-17) 88% 4 Forge Lightning Spire Air/Frge 1% 3d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You reach to attack! You hit the water moccasin. The water moccasin is moderately wounded. Your cerulean imp closely misses the water moccasin. The water moccasin barely misses your cerulean imp. Reach: e) +0 spear Press: ? - help, Dir - move target Aim: a water moccasin (moderately wounded, ally target, 40% to hit) You reach to attack! You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin misses your cerulean imp. Your cerulean imp hits the water moccasin but does no damage. The water moccasin bites your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! The water moccasin hisses angrily. The water moccasin attacks as it pursues you! The water moccasin bites you! Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The water moccasin barely misses you. The water moccasin bites you! Reach: e) +0 spear Press: ? - help, Dir - move target Okay, then. Your cerulean imp completely misses the water moccasin. Your cerulean imp misses the water moccasin. The water moccasin closely misses you. The water moccasin attacks as it pursues you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin attacks as it pursues you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! It was a potion of might. You feel very mighty all of a sudden. You die... . ####### ... #....<###..... ##...)†.)...... #......###..... #......# #.. ####......# #........@# #..###.##S# #.## ##.#.# #.# #.#5# . #.## ##.#.# ♣.P #..###..#.# ♣P... #..†......###..P.P. #####.......'.P.... #....####...... You could see a water moccasin (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An orc (D:3) An endoplasm (D:3) A hobgoblin (D:1) A quokka (D:1) A ball python (D:2) A kobold (D:3) 6 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins 4 jackals (D:3) 2 quokkas (D:2) 2 ball pythons (D:1) 4 bats 3 frilled lizards 4 goblins 3 rats 30 creatures vanquished. Grand Total: 36 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | t1234 the Human Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 290 | D:1 | Learned a level 2 spell: Call Imp 293 | D:1 | Learned a level 2 spell: Static Discharge 1164 | D:2 | Reached XP level 3. HP: 21/24 MP: 4/6 1326 | D:2 | Found a faded altar of an unknown god. 1776 | D:3 | Found Zyhax's General Store. 1806 | D:3 | Noticed a water moccasin 1822 | D:3 | HP: 1/24 [water moccasin (5)] 1823 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_corners D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine, lemuel_flame_loot_1 D:3: layout_loops_corners, vehumet_altar_wand_db, mainiacjoe_overflow_24_doors, serial_shops, nicolae_square_shop, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_small, infiniplex_forest_clump_double, infiniplex_forest_lined_2, infiniplex_forest_zigzag_2 Action || total ---------------------------++------- Melee: Spear || 38 Cast: Summon Small Mamm || 14 Call Imp || 19 Use: Scroll || 7 Potion || 1 Armour: Robe || 29 Dodge: Dodged || 34