taewoen Level 1 of the Dungeon (0, 0, D:1) the inkwell talisman of Supple Strength {rElec Int+3} [inkwell talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (1, 15, D:1) a bat corpse (skeletalised by now) (12, -9, D:1) a bat skeleton (14, 2, D:1) a stone a +0 dagger (22, 14, D:1) a bat skeleton (29, -26, D:1) a rat corpse (skeletalised by now) (30, -8, D:1) a +0 dagger a goblin skeleton (31, -9, D:1) a hobgoblin skeleton (35, -19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (36, 17, D:1) a +0 dagger (38, 16, D:1) a +0 short sword (40, 19, D:1) a hobgoblin corpse (skeletalised by now) (49, -2, D:1) a rat skeleton (50, -2, D:1) a +0 robe Level 2 of the Dungeon (2, 23, D:2) a +0 dagger (4, -1, D:2) a frilled lizard corpse (skeletalised by now) (12, 19, D:2) a bat skeleton (21, 30, D:2) a +0 leather armour (22, 23, D:2) a rat skeleton (24, 24, D:2) a bat skeleton (25, 20, D:2) a frilled lizard skeleton (26, 20, D:2) a ball python skeleton (30, -1, D:2) a +0 dagger (39, 4, D:2) a +0 dagger (49, 7, D:2) a +0 ring mail (52, 26, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. Level 3 of the Dungeon (5, -6, D:3) a parchment of Summon Small Mammal (7, 2, D:3) a +0 club an orc corpse (7, 3, D:3) a +0 dagger a +0 ring mail a +0 whip a +0 club a +0 club an orc corpse an orc corpse an orc corpse (12, -7, D:3) a ball python corpse (12, -3, D:3) a frilled lizard corpse (13, -6, D:3) a ribbon worm corpse (14, -7, D:3) a rat corpse (15, -6, D:3) a dart slug corpse