tcltk Level 1 of the Dungeon (0, 5, D:1) an inkwell talisman (1, 23, D:1) a bat corpse (skeletalised by now) (4, 1, D:1) a +0 flail (6, 2, D:1) a rat corpse (skeletalised by now) (7, 29, D:1) a quokka corpse (skeletalised by now) (11, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (16, 27, D:1) a +0 spear (22, 14, D:1) a hobgoblin corpse (skeletalised by now) (23, 14, D:1) a parchment of Anguish (24, 5, D:1) a +0 dagger (27, -6, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (44, 17, D:1) a +0 sling (44, 25, D:1) a jackal skeleton (45, 26, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (9, -20, D:2) an adder corpse (11, -30, D:2) a parchment of Cause Fear (16, -5, D:2) a bat corpse (skeletalised by now) (22, -38, D:2) a ball python skeleton (28, -19, D:2) an adder skeleton (28, -18, D:2) a rat skeleton a hobgoblin skeleton (29, 4, D:2) a +0 club (30, 4, D:2) a +0 club a rat corpse (skeletalised by now) (31, 4, D:2) a +0 spear a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (31, 5, D:2) a +0 dagger (39, 0, D:2) a +0 hammer (40, -3, D:2) a +0 hammer (40, -2, D:2) a +0 hammer of protection (41, 1, D:2) a +0 hammer (42, -12, D:2) a parchment of Vampiric Draining (42, 10, D:2) the +1 hammer of Dissolution {concuss, ^Contam rN+ SInv} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (50, -5, D:2) a +0 shortbow